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Rime: Sleet Wheat


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You know you have been conned ... when you are trying to settle a huge frozen mess and not a single Sleet Wheat on the whole map!

That said, some Rime maps I looked at have 3 Sleet Wheat in structures set in the (much warmer) ice biome. Does anybody know whether you get Sleet Wheat from care-packages if you do not have any on the map? For critters this seems to be the case, no idea about seeds.

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19 minutes ago, suicide commando said:

while I can't say for 100% certain, I've never had sleet wheat in my care packages, ever.

Including on maps where I had it.

That is my impression also, but I am not sure either. Seems to make a huge difference when colonizing Rime though.

Error ColdWheat not found. Did you mean SpicyTofu?

Spoiler

	// Token: 0x0600412E RID: 16686 RVA: 0x0013FDC4 File Offset: 0x0013E1C4
	private void ConfigureCarePackages()
	{
		this.carePackages = new CarePackageInfo[]
		{
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.SandStone).tag.ToString(), 1000f, null),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Dirt).tag.ToString(), 500f, null),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Algae).tag.ToString(), 500f, null),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.OxyRock).tag.ToString(), 100f, null),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Water).tag.ToString(), 2000f, null),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Sand).tag.ToString(), 3000f, null),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Carbon).tag.ToString(), 3000f, null),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Fertilizer).tag.ToString(), 3000f, null),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Ice).tag.ToString(), 4000f, () => this.CycleCondition(12)),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Brine).tag.ToString(), 2000f, null),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.SaltWater).tag.ToString(), 2000f, null),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Rust).tag.ToString(), 1000f, null),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Cuprite).tag.ToString(), 2000f, () => this.CycleCondition(12) && this.DiscoveredCondition(ElementLoader.FindElementByHash(SimHashes.Cuprite).tag)),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.GoldAmalgam).tag.ToString(), 2000f, () => this.CycleCondition(12) && this.DiscoveredCondition(ElementLoader.FindElementByHash(SimHashes.GoldAmalgam).tag)),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Copper).tag.ToString(), 400f, () => this.CycleCondition(24) && this.DiscoveredCondition(ElementLoader.FindElementByHash(SimHashes.Copper).tag)),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Iron).tag.ToString(), 400f, () => this.CycleCondition(24) && this.DiscoveredCondition(ElementLoader.FindElementByHash(SimHashes.Iron).tag)),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Lime).tag.ToString(), 150f, () => this.CycleCondition(48) && this.DiscoveredCondition(ElementLoader.FindElementByHash(SimHashes.Lime).tag)),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Polypropylene).tag.ToString(), 500f, () => this.CycleCondition(48) && this.DiscoveredCondition(ElementLoader.FindElementByHash(SimHashes.Polypropylene).tag)),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Glass).tag.ToString(), 200f, () => this.CycleCondition(48) && this.DiscoveredCondition(ElementLoader.FindElementByHash(SimHashes.Glass).tag)),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Steel).tag.ToString(), 100f, () => this.CycleCondition(48) && this.DiscoveredCondition(ElementLoader.FindElementByHash(SimHashes.Steel).tag)),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.Ethanol).tag.ToString(), 100f, () => this.CycleCondition(48) && this.DiscoveredCondition(ElementLoader.FindElementByHash(SimHashes.Ethanol).tag)),
			new CarePackageInfo(ElementLoader.FindElementByHash(SimHashes.AluminumOre).tag.ToString(), 100f, () => this.CycleCondition(48) && this.DiscoveredCondition(ElementLoader.FindElementByHash(SimHashes.AluminumOre).tag)),
			new CarePackageInfo("PrickleGrassSeed", 3f, null),
			new CarePackageInfo("LeafyPlantSeed", 3f, null),
			new CarePackageInfo("CactusPlantSeed", 3f, null),
			new CarePackageInfo("MushroomSeed", 1f, null),
			new CarePackageInfo("PrickleFlowerSeed", 2f, null),
			new CarePackageInfo("ColdBreatherSeed", 1f, () => this.CycleCondition(24)),
			new CarePackageInfo("OxyfernSeed", 1f, null),
			new CarePackageInfo("ForestTreeSeed", 1f, null),
			new CarePackageInfo("FieldRation", 5f, null),
			new CarePackageInfo("BasicForagePlant", 6f, null),
			new CarePackageInfo("CookedEgg", 3f, () => this.CycleCondition(6)),
			new CarePackageInfo(PrickleFruitConfig.ID, 3f, () => this.CycleCondition(12)),
			new CarePackageInfo("FriedMushroom", 3f, () => this.CycleCondition(24)),
			new CarePackageInfo("CookedMeat", 3f, () => this.CycleCondition(48)),
			new CarePackageInfo("SpicyTofu", 3f, () => this.CycleCondition(48)),
			new CarePackageInfo("LightBugBaby", 1f, null),
			new CarePackageInfo("HatchBaby", 1f, null),
			new CarePackageInfo("PuftBaby", 1f, null),
			new CarePackageInfo("DreckoBaby", 1f, () => this.CycleCondition(24)),
			new CarePackageInfo("Pacu", 8f, () => this.CycleCondition(24)),
			new CarePackageInfo("MoleBaby", 1f, () => this.CycleCondition(48)),
			new CarePackageInfo("OilfloaterBaby", 1f, () => this.CycleCondition(48)),
			new CarePackageInfo("CrabBaby", 1f, null),
			new CarePackageInfo("LightBugEgg", 3f, null),
			new CarePackageInfo("HatchEgg", 3f, null),
			new CarePackageInfo("PuftEgg", 3f, null),
			new CarePackageInfo("OilfloaterEgg", 3f, () => this.CycleCondition(12)),
			new CarePackageInfo("MoleEgg", 3f, () => this.CycleCondition(24)),
			new CarePackageInfo("DreckoEgg", 3f, () => this.CycleCondition(24)),
			new CarePackageInfo("SquirrelEgg", 2f, null),
			new CarePackageInfo("BasicCure", 3f, null),
			new CarePackageInfo("Funky_Vest", 1f, null)
		};
	}

 

 

From my many cycles playthrough through different colonies before and now during the preview, I have yet to be presented with sleat wheat seed, but again, if you see the amount of things that could be selected for care packages, the chances are pretty slim, unless each items has their own priority / chance to appear in the care package. 

35 minutes ago, nivodeus said:

From my many cycles playthrough through different colonies before and now during the preview, I have yet to be presented with sleat wheat seed, but again, if you see the amount of things that could be selected for care packages, the chances are pretty slim, unless each items has their own priority / chance to appear in the care package. 

According to the config code that SakuraKoi posted above, there is no Sleet Wheat in the care packages, ever.

27 minutes ago, nivodeus said:

unless each items has their own priority / chance to appear in the care package. 

it does not seem that way since it, the parameter called weight, would most likely be part of the code snippet I posted

but the parameters are only Object, Number/Mass, Cycle Condition, Discovery Condition

there is other code which deals generally with the packages, how they spawn (like liquids in bottles) and whatever but then priority or chance would be set for the general group of objects which seems more like a PITA the smaller you make the groups (i.e objects and creatures vs metals, rare stuff, common liquids, seeds, creatures, food...)

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