I_Link_I Posted July 2, 2019 Share Posted July 2, 2019 While oil and polutet Water sink to the bottom of "lakes" i noticed that the combination of water and saltwater for those Towers with multible layers of each liquid.none of then are over 100g per tile so they can easely be Moped up but i feel like saltwater somehow breaks some liquid mechanics. Link to comment Share on other sites More sharing options...
Sasza22 Posted July 2, 2019 Share Posted July 2, 2019 You mean that you can put salt water on top of water and water on top of salt water? I think you could already do that with polluted water anyway. I wonder why nobody thought of that. Link to comment Share on other sites More sharing options...
Nightinggale Posted July 3, 2019 Share Posted July 3, 2019 Link to comment Share on other sites More sharing options...
metallichydra Posted July 3, 2019 Share Posted July 3, 2019 time to make a giant airlock Link to comment Share on other sites More sharing options...
natanstarke Posted July 4, 2019 Share Posted July 4, 2019 I dont see a problem here. Link to comment Share on other sites More sharing options...
I_Link_I Posted July 4, 2019 Author Share Posted July 4, 2019 Well i had a subsurface ocean map and it driped down my Laders and filled ca.85%of all space below,all the Gases were compressed at the top and my Dupes barely manager to get to a place to Start mopping it up without drowning.They were basicly locked in the Main base. Link to comment Share on other sites More sharing options...
suicide commando Posted July 4, 2019 Share Posted July 4, 2019 This also causes HUGE volume increases when you take a lake of brine/salt water and open up the bottom for instance or a side to let it flow down into another area. Salt water and Brine definitely need to be made 'heavier than water' to stop this from happening. Link to comment Share on other sites More sharing options...
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