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Hi everyone! Thanks to everyone taking their time to read this!

I'm trying to make a fully automated slickster ranch with 4 pens, a birthing room and a kill room.

I'm not sure it's even possible but how do I make my dupes relocate a critter from the birthing room to to a pen when the pen has less then its desired number of critters? I tried making the pens' priority higher then the birth room and enabling auto wrangle but it doesn't work, dupes don't do it and there are no errands about it.

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I've used some automation, when the breeding room (top left) population reaches less than the optimal population, an egg is dropped into a birthing room (top right 4x1), which has a critter drop-off set to max critters 0 and auto wrangle on, high priority. In the breeding room, i have a critter drop off at max critters of 8 (example below I've had to use 4) & auto wrangle on.

When the breeding room is full, all other eggs get dumped to an ledge, leading to an over-populated room, which I periodically have to mass kill, as I don't have a kill room, example below, the breeding room at the top is max 4, as it needs a rebuild to make it more optimal.

ranch.thumb.png.f47c118a7bc905eca4bc66ade3a95a09.png

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1 hour ago, Craigjw said:

I've used some automation, when the breeding room (top left) population reaches less than the optimal population, an egg is dropped into a birthing room (top right 4x1), which has a critter drop-off set to max critters 0 and auto wrangle on, high priority. In the breeding room, i have a critter drop off at max critters of 8 (example below I've had to use 4) & auto wrangle on.

When the breeding room is full, all other eggs get dumped to an ledge, leading to an over-populated room, which I periodically have to mass kill, as I don't have a kill room, example below, the breeding room at the top is max 4, as it needs a rebuild to make it more optimal.

ranch.thumb.png.f47c118a7bc905eca4bc66ade3a95a09.png

Thank you for yout reply!
So you have a "double level" birth process, as in the 4x1 is the birthing room of the top left room, which is the birthing room of the main bottom, right? You still have to relocate manually from top left to bottom main?
In any case, you will end up with excess population in the 4x1, which whill be periodically autowrangled even if not needed, wasting duplicant time, is that correct?
I wanted to automate completely, so in the end I solved with the door exploit, even critter drop offs stop working if built on top of a machanized airlock that is open, so u can still breed replacement critters in a small birthing room and stop the unecessary autowrangle by opening the door underneath the critter drop off with automation when the main pens don't need them. Took a bit of testing to work out XD
I wish there was a simpler method, like critters getting automatically transfered based on priority. Ranching is so complicated to automate 100%!

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21 hours ago, suxkar said:

Hi everyone! Thanks to everyone taking their time to read this!

I'm trying to make a fully automated slickster ranch with 4 pens, a birthing room and a kill room.

I'm not sure it's even possible but how do I make my dupes relocate a critter from the birthing room to to a pen when the pen has less then its desired number of critters? I tried making the pens' priority higher then the birth room and enabling auto wrangle but it doesn't work, dupes don't do it and there are no errands about it.

What exactly doesn't work?

You need Critter Drop-off in each room.

In your pens it must me set to allow needed number of creatures. And to accept adults only (not larva). Set priority as you wish - it will be priority of delivering slicsters to this pen.

In birth room set it to accept larva only (not adult) and check Auto-wrangling box. So, if any baby slicster grow up, then rancher come and pack it.

In kill room set it to accept adult only, but it's priority must be lower than normal pens. So, dupes bring them here only if there are no free room in pens.

That's all. Just Critter Drop-off in each room, accepting only creatures you want to see in this room

(And you need some way to transport all eggs to birthing room. Simplest is sweeper, but you can make it manually by creating spot, unaccessible to dupes and just make short conveyer dropping eggs there, or even allways on dispenser)

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1 hour ago, Prince Mandor said:

What exactly doesn't work?

You need Critter Drop-off in each room.

In your pens it must me set to allow needed number of creatures. And to accept adults only (not larva). Set priority as you wish - it will be priority of delivering slicsters to this pen.

In birth room set it to accept larva only (not adult) and check Auto-wrangling box. So, if any baby slicster grow up, then rancher come and pack it.

In kill room set it to accept adult only, but it's priority must be lower than normal pens. So, dupes bring them here only if there are no free room in pens.

That's all. Just Critter Drop-off in each room, accepting only creatures you want to see in this room

(And you need some way to transport all eggs to birthing room. Simplest is sweeper, but you can make it manually by creating spot, unaccessible to dupes and just make short conveyer dropping eggs there, or even allways on dispenser)

AH!! Didn't think about using the distinction between larva and adult, that works! Thanks for the idea, it was pretty obvious now that I think about it. Silly me! It is still inefficient though, If the demand for replacement is not high enough, your dupes will keep on autowrangleing for nothing, if you control the number of replacement critters with automation, on demand, you have to wait for the the egg to hatch and grow to adulthood.
EDIT: Sorry i now get it about the kill room. That works better
Anyway, as I said, I solved with the door trick! Adult slicksters in birth room are always ready to replace dead ones in pens and no autowrangle if pens don't need replacement! When birthroom is full enough eggs go directly to kill room.

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You are incorrect in the room's functions.

Neither of the two rooms, large and small have no eggs hatched, the only hatching happens in the 1 width rooms

The top left room remains at 4 population at all times, when it's 3, a new hatch is born, which you can see has just happened and the hatch is going to be wrangled to the 4x8 room to it's left.

All rooms have their eggs sucked up and sorted by type, stone hatch eggs get delivered to the single width birthing room (with drop off point in), only if the population of the room to the left of this is below level.  Any other eggs get delivered to just below this, in another single width room (only has a chute in), which has the door open, the hatches can jump on top of the door below this to enter/exit either room.  As I don't care about the over population of the lower room, it just fills up.  I could for example have a critter detector in here, if it's >20, send all eggs to a kill room or egg crusher.

Before the devs patched out critters falling through doors, it made it easier to relocate hatches, but now, the door/ledge thing is all I can come up with, without making a complex weight plate conditioned door opening/closing.

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15 minutes ago, Craigjw said:

Before the devs patched out critters falling through doors, it made it easier to relocate hatches, but now, the door/ledge thing is all I can come up with, without making a complex weight plate conditioned door opening/closing.

You can actually push critters up now with doors. I'm a fan of the Pez dispenser style hatch ranch and have a push up version that works almost as good as the original drop version. (I occasionally get 2 hatches in a slot in the dispenser which I don't remember happening in the drop version.)

I can post some pics tonight if you'd like to look at it. 

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I'm not pushing the critters up. The door below is closed, hatches can jump up to stand on the top of this door from the main room floor, the door above this is open, so that hatches can pass through this door and jump down 1 tile onto the closed door from the egg hatching room.

This isn't the ideal solution, as hatches from the main room don't stay there, they cross into the 1 width room, so the population might be 20 in big room and 4 in the hatching room.

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2 hours ago, Craigjw said:

I'm not pushing the critters up. The door below is closed, hatches can jump up to stand on the top of this door from the main room floor, the door above this is open, so that hatches can pass through this door and jump down 1 tile onto the closed door from the egg hatching room.

This isn't the ideal solution, as hatches from the main room don't stay there, they cross into the 1 width room, so the population might be 20 in big room and 4 in the hatching room.

No worries. Was just offering a alternative to the traditional drop design that we lost a few months back. 

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