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Is the skill system better than jobs?


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With the old system, you had to select a skill and the dupe would train in it.  Once the training was complete, THEN the dupe would have the skill even if you moved to a new skill.   The new system is a little less confusing for new players: You pick a skill if you have the points, then your dupe knows that skill.

Some other changes that happened are:  Jobs your dupe likes to do cost less points;  with the skill scrubber, you can reset your skill points and re-chose your skills; and hats are now 'by choice' depending on what skills your dupe knows, rather than 'the current skill your dupe is training.'

 

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The old system had requirements based on the highest tier job. If your dupe mastered a job that had 16 morale requirement he could be assigned any job the same tier or below with no morale penalty. This meant the system was kinda bland. Once you had your morale high you would just assign skills the dupe hasn`t mastered yet. Now you have to either specialize or provide unrealistically high morale.

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It's not perfect but it's much better now. Before it was a tedious task of sending each dupe through each and every job without giving it a single thought. Now I've actually had to specialise my dupes and focus a lot more on morale.

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A major benefit of the new system is you can train a dupe in an advanced skill and it doesn't immediately spike your morale requirement to maximum. So we can actually access those skills without getting endgame levels of morale. 

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