Angpaur Posted May 28, 2019 Share Posted May 28, 2019 9 minutes ago, Yunru said: And you need a terrarium for that because...? Becase I don't want my dupes' little, sweet, non-existing feet to get wet or too tired. And also this topic is about automatic algae terrariums, not mopping floors or running and dropping polluted water bottles. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1201625 Share on other sites More sharing options...
Nightinggale Posted May 28, 2019 Share Posted May 28, 2019 2 minutes ago, Yunru said: And you need a terrarium for that because...? Terrariums creates germ free polluted water bottles. You should have doors to access the terrariums though as it would allow automation to stop access once you have enough bottles. I'm not certain how to make the sensor for that, but a switch could be enough. A switch, which can be overruled by low air pressure or something like that. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1201628 Share on other sites More sharing options...
Angpaur Posted May 28, 2019 Share Posted May 28, 2019 1 minute ago, Nightinggale said: Terrariums creates germ free polluted water bottles. This is not true. Look at my screenshot. All food poisoning is in the air. But this is ok - it can protect from slimelung. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1201630 Share on other sites More sharing options...
Nightinggale Posted May 28, 2019 Share Posted May 28, 2019 Just now, Angpaur said: This is not true. Look at my screenshot. All food poisoning is in the air. But this is ok - it can protect from slimelung. Supplying germ free alge and germ free water will produce germ free polluted water bottles. If you take slime with slimelung, convert it to alge with slimelung in it and use that alge on alge terrariums, then the slimelung will end up in the bottles. You can use some chlorine to get rid of the slimelung in the alge/slime. If the room has more than 2 kg/cell of chlorine, then it will not make polluted oxygen in the chlorine room. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1201631 Share on other sites More sharing options...
Neotuck Posted May 28, 2019 Share Posted May 28, 2019 7 minutes ago, Angpaur said: This is not true. Look at my screenshot. All food poisoning is in the air. But this is ok - it can protect from slimelung. How did you get food poisoning in your terrariums? Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1201633 Share on other sites More sharing options...
Angpaur Posted May 28, 2019 Share Posted May 28, 2019 1 minute ago, Nightinggale said: Supplying germ free alge and germ free water will produce germ free polluted water bottles. What you wrote previously sounded like terrariums will always produce germ free polluted water. Just now, Neotuck said: How did you get food poisoning in your terrariums? Sieved pwater from a geyser. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1201634 Share on other sites More sharing options...
Neotuck Posted May 28, 2019 Share Posted May 28, 2019 1 minute ago, Angpaur said: Sieved pwater from a geyser. I think I see a flaw in your design Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1201638 Share on other sites More sharing options...
Angpaur Posted May 28, 2019 Share Posted May 28, 2019 Why? Food poisoning in the air is still harmless Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1201641 Share on other sites More sharing options...
Neotuck Posted May 28, 2019 Share Posted May 28, 2019 5 minutes ago, Angpaur said: What you wrote previously sounded like terrariums will always produce germ free polluted water. Normally they do, not everyone uses sieved germy water from infected PW geysers 1 minute ago, Angpaur said: Why? Food poisoning in the air is still harmless That's not the problem Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1201642 Share on other sites More sharing options...
Nightinggale Posted May 28, 2019 Share Posted May 28, 2019 11 minutes ago, Angpaur said: What you wrote previously sounded like terrariums will always produce germ free polluted water. I admit I wasn't clear, but that was because I usually take for granted that germy stuff doesn't make it into the base. If you use germ free polluted water to a sieve, it will not have germs in any of the outputs. This means you should clean your polluted water while it's in pipes, which is actually very easy to do. Just put the water in a reservoir for one cycle and if the air in the room is chlorine, the water becomes germ free. There are threads on different ways to set that up. It's not hard and doesn't demand any hard to get resources to build. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1201647 Share on other sites More sharing options...
Angpaur Posted May 28, 2019 Share Posted May 28, 2019 1 minute ago, Nightinggale said: I admit I wasn't clear, but that was because I usually take for granted that germy stuff doesn't make it into the base. If you use germ free polluted water to a sieve, it will not have germs in any of the outputs. This means you should clean your polluted water while it's in pipes, which is actually very easy to do. Just put the water in a reservoir for one cycle and if the air in the room is chlorine, the water becomes germ free. There are threads on different ways to set that up. It's not hard and doesn't demand any hard to get resources to build. So much unnecessary typing I know ways to sterilize water. I want my air to have food poisoning or floral scents. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1201648 Share on other sites More sharing options...
Angpaur Posted June 1, 2019 Share Posted June 1, 2019 Here is a smaller version of my oxygen farm. It has pretty decent production rate so 2 pumps are running constantly. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1203260 Share on other sites More sharing options...
Nightinggale Posted June 1, 2019 Share Posted June 1, 2019 1 hour ago, Angpaur said: Here is a smaller version of my oxygen farm. It has pretty decent production rate so 2 pumps are running constantly. Why did you decide to make the door pulse like that? Is there some benefit from not feeding them water continuously? Looking at the source code, a terrarium will gain 1.2 kg/s of water when submerged. They consume 0.3 kg/s meaning they should be submerged at least 1/4 of the time. My testing indicates it would run stable when submerged 26% of the cycle, but not 25%. I see no indication that it matters if they are submerged in one long stretch or in pulses. Another interesting number to add is that it takes 300 seconds to completely fill an empty terrarium. Once full, a terrarium will run for 960 seconds before requesting manual refilling and it will run another 200 seconds before running out if you fail to provide water. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1203279 Share on other sites More sharing options...
Angpaur Posted June 1, 2019 Share Posted June 1, 2019 38 minutes ago, Nightinggale said: Why did you decide to make the door pulse like that? Is there some benefit from not feeding them water continuously? To create vacuum to speed up polluted water offgasing. It creates most of the O2, not the terrariums. Terrariums are there only to create polluted water and meanwhile also create some O2. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1203287 Share on other sites More sharing options...
Nightinggale Posted June 1, 2019 Share Posted June 1, 2019 33 minutes ago, Angpaur said: To create vacuum to speed up polluted water offgasing. It creates most of the O2, not the terrariums. Terrariums are there only to create polluted water and meanwhile also create some O2. That's actually a good idea and one I didn't think of. It opens up a new question though: how to create the pulses to make the offgassing work the fastest? I suspect faster pulses would be more efficient. Since we want to optimize the p water bottles rather than the terrariums, we probably should let dupes access for say 40% of a cycle, wait 5% to get dupes out without getting wet and then pulse for 55%. During pulsing the terrariums are under water for half the time and they get the water they need. The sideeffect is that there will be 60% of a cycle where dupes won't remove the p water, but that's not a major concern when the terrariums aren't the main source of oxygen anyway. EDIT: update I just ran a test and the weight sensor is really useful here. Place it under a door, set it to above 10 kg (default) and connect it to the doors. Open doors will make the sensor turn off, which closes the doors, which turns the sensor on, which opens etc. This creates pulsing without using gates. You can then add a clock sensor to the same wire and when the clock is on, the doors are forced open regardless of the weight sensor. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1203293 Share on other sites More sharing options...
angela29 Posted June 18, 2019 Share Posted June 18, 2019 It looks like terrariums no longer use CO2. I used to use them sparingly, to clear CO2 from an area. Question is, how do I get remove (or better yet: sequester) extra CO2 in the early-mid game? (currently cycle 100 or so, moving fairly slowly). Is carbon skimmer +H2O basically the only way? I'd like to be able to feed it to slicksters at some point in the future but I simply have too much. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1211165 Share on other sites More sharing options...
Sasza22 Posted June 18, 2019 Share Posted June 18, 2019 8 hours ago, angela29 said: It looks like terrariums no longer use CO2. I used to use them sparingly, to clear CO2 from an area. It`s a bug. They use it until you have to empty one. Reloading the game fixes them. Most likely it will get fixed for release. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1211281 Share on other sites More sharing options...
fiziologus Posted June 19, 2019 Share Posted June 19, 2019 14 hours ago, Sasza22 said: It`s a bug. They use it until you have to empty one. Reloading the game fixes them. Most likely it will get fixed for release. Not bug. Perhaps bad arithmetic. One terrarium consume 1/3 g CO2 in sec. One dupe create 2 g in sec. Plus other CO2 source. Removing CO2 is option not function. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1211620 Share on other sites More sharing options...
KittenIsAGeek Posted June 19, 2019 Share Posted June 19, 2019 23 hours ago, angela29 said: Question is, how do I get remove (or better yet: sequester) extra CO2 in the early-mid game? (currently cycle 100 or so, moving fairly slowly). I make a room with a one-way vent. This topic comes up a lot, for a variety of different gasses. Here's a reply where I show how to make a room to store whatever gas you need. And here's a SS of my current base: Spoiler The hydrogen is inside insulated tiles because its coming off electrolyzers without being cooled. I'm only cooling the oxygen that goes into the base. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1211632 Share on other sites More sharing options...
Sasza22 Posted June 19, 2019 Share Posted June 19, 2019 6 hours ago, fiziologus said: Not bug. Perhaps bad arithmetic. One terrarium consume 1/3 g CO2 in sec. One dupe create 2 g in sec. Plus other CO2 source. Removing CO2 is option not function. I`m refering to the bug that makes them stop consuming CO2 after geting emptied. It was introduced in QoL3. To avoid confusion angela29 assumed they don`t consume CO2 at all. That`s not true, but there is a bug that makes them stop doing it. If it`s an effective way of handling CO2 is a different story. Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1211711 Share on other sites More sharing options...
Frater Bartmoss Posted June 19, 2019 Share Posted June 19, 2019 If the pressure is low... water will be pumped and algae delivered... no dupes are needed except for cleaning up (very, very seldom). Picture is taken after some changes to the base... imagine one atmo sensor Link to comment https://forums.kleientertainment.com/forums/topic/105986-automating-algae-terrariums/page/2/#findComment-1211721 Share on other sites More sharing options...
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