Roosev Posted April 29, 2019 Share Posted April 29, 2019 (edited) Wheeler should definitely have less health to make up for the dodge ability. (100-125 or so health?) The speed boost should scale depending on how many items she actually carries, and this boost could go into negatives if you'd wear a backpack. So 25% extra speed without any items, and this would scale down to 0% if using all inventory slots (not including the backpack). This would, again, scale into negatives if wearing a full backpack and also using all inventory slots. (to maybe like, -5 or -10% speed?) Keep in mind, that speed would not be affected by any headgear or anything that is inside Wheeler's hands. Only body equippables. I was also playing around with the idea that Wheeler would have a passive negative effect on her speed whilst wearing body armour considering that she likes traveling "light" and all, so: Grass Armour: -5%, Wood and Night Armour: -10%, Marble Armour: -20% and so on. Dodge is mostly fine as it is considering that she will have less health. Maybe make it use some hunger for every use. (1-3 hunger use every time you dodge? Also, cannot dodge below a certain hunger threshold. Maybe like, 30% hunger or below?) Gun is also fine, but the damage needs to be rebalanced. Only certain items should reach 100 damage. Most should deal about 25-50 damage at most. Compass is also fine I'd say. Edited April 29, 2019 by Roosev 2 Link to comment https://forums.kleientertainment.com/forums/topic/105335-game-update-328827/page/7/#findComment-1186999 Share on other sites More sharing options...
Maxposting Posted April 29, 2019 Share Posted April 29, 2019 On 26. 4. 2019 at 11:07 PM, Angel_Octoling said: Yes, it does stay. For example, I used the Wooden thing to turn into Willow, and now I have her gun. Ahhh! The HD fire woman attacks! Link to comment https://forums.kleientertainment.com/forums/topic/105335-game-update-328827/page/7/#findComment-1187064 Share on other sites More sharing options...
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