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Cooking attribute no longer increases


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Have a Dupe with both cooking skills and after 100+ cycles of being the only cook they have not leveled cooking by a single point. They started with 0, got +4 from the cooking skills and they are still at 4 by cycle 120. Before I log a Bug has/is anyone else experienced this with QoL Mk3?

Side note the Chef dupe has +11 to tinkering, the only tinkering they did was a bit of hamster wheel during the first 15 cycles. I think cooking is giving my chef tinkering skills.

 

8 hours ago, JohnFrancis said:

Have a Dupe with both cooking skills and after 100+ cycles of being the only cook they have not leveled cooking by a single point. They started with 0, got +4 from the cooking skills and they are still at 4 by cycle 120. Before I log a Bug has/is anyone else experienced this with QoL Mk3?

Side note the Chef dupe has +11 to tinkering, the only tinkering they did was a bit of hamster wheel during the first 15 cycles. I think cooking is giving my chef tinkering skills.

 

Hi :)

I Investigated this problem from the preview version of the game. Actually, there is no way how to increase cooking stats. Both cooking station increased tinkering stats. (Of course, your duplicant can have some initial cooking stats + cooking stats bonus from skills) .

If you wish, you can use one of my mod, which will show how duplicant gain stats exp :

https://steamcommunity.com/sharedfiles/filedetails/?id=1710666223&searchtext=

 

 

1.png

presumably
all the buildings of type "ComplexFabricator" affected by this problem
the source of the problem in the function  ComplexFabricatorWorkable.OnSpawn(), some parameters are overwritten

	protected override void OnSpawn()
	{
		base.OnSpawn();
		this.workerStatusItem = Db.Get().DuplicantStatusItems.Processing;
		this.attributeConverter = Db.Get().AttributeConverters.MachinerySpeed;
		this.attributeExperienceMultiplier = DUPLICANTSTATS.ATTRIBUTE_LEVELING.PART_DAY_EXPERIENCE;
		this.skillExperienceSkillGroup = Db.Get().SkillGroups.Technicals.Id;
		this.skillExperienceMultiplier = SKILLS.PART_DAY_EXPERIENCE;
	}


 

Well that annoying, cooking takes a long time I may need to invest in a second cook at this rate.

@SanchozzThanks for liking the bug report, a few players following it or liking it makes it more likely to be fixed I hope.

@MantakThanks for filing a detailed bug report.

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