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In light of gas conflict exploits, how do dupes breathing CO2 actually work?


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Let's say that you are running a fairly typical base, with very oxygenated living quarters at 2kg per tile of pure oxygen.

 

A dupe is sleeping, and produce CO2 at 2 grams per second.  Do that breathing generate a CO2 tile? My experience says usually not - I usually don't see 2 gram CO2 tiles everywhere my dupes go in base, generally.

 

But after a while, a bunch of CO2 ends up at the bottom of the base. In a game where tiles only hold one element, how did they get there?

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3 minutes ago, lee1026 said:

But after a while, a bunch of CO2 ends up at the bottom of the base. In a game where tiles only hold one element, how did they get there?

Duplicants store some CO2 before they release it.

Watch them and you will see them produce a CO2 tile from time to time.

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49 minutes ago, lee1026 said:

Let's say that you are running a fairly typical base, with very oxygenated living quarters at 2kg per tile of pure oxygen.

 

A dupe is sleeping, and produce CO2 at 2 grams per second.  Do that breathing generate a CO2 tile? My experience says usually not - I usually don't see 2 gram CO2 tiles everywhere my dupes go in base, generally.

 

But after a while, a bunch of CO2 ends up at the bottom of the base. In a game where tiles only hold one element, how did they get there?

Try using an overlay.  The red blocks that magically appear and sink down (assuming good airflow) are CO2.  Maybe watch a chef or science dupe that is in the same spot for a bit.

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As others pointed out, they release packets of CO2 bigger than 2g, at a slower rate than every second. At night in their bedrooms, you can see red blocks of unbreathable gas are formed in gas overlay.

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