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Precise Temp Output Aquatuner Loop for Sleet farm


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Hey fellas, after years of lurking I decided it is high time I stop just taking and instead give something out. maybe it'll come in handy for someone out there.

This contraption here takes in poluted water at any temperature range from freezing to ~350K and turns it into clean water just shy of freezing 274-275K. It's throughput, when fully powered and equalized is something over 800KG of freezing water per cycle. The only real problem I encountered is that, sometimes the pipe just after the tuner gets freezing damage, which can be remedied by raising global temp checks by 1 or 2 K, I guess.

So how does it work? Hell, if I knew. It uses the powerful heat deleting potential of Water Sieve, storing as much heat in polluted water as possible, then running it through to get nice warm and clean (if germy) water, that can be cooled down in Aquatuner Loop.

Aquatuner always drops the temperature by 14K and that just won't do if we want precise temperature. So I run it through the Liquid Reservoir (also in a loop of it's own for good measure) where it mixes with incoming warm water to get the temperature exactly where I want it.

The piping is a hot mess, but all those bridges and even that pesky T section up-left are necessary (or at least that's what I think :confused:).

I'm no good at describing how it runs am I? Well for the debug-toolers out there I provided yaml file, if you're interested.

So far it ran for 80 cycles without any major problems. It should be blackout-proof too.

aqf3.png

aqf1.png

aqf2.png

aqf4.png

x_aqf.yaml

Here is a design which is easy to build and has no automation.  it does require setting the valve manually to get the right flow.

Basically, sieve water goes through aquatuner to give 26C (which goes to bathroom in this screen shot).  You then use bridges to blend the 26C water with 12C water to get right input to third aqua for wheat water at 1C or whatever.  The bridges allow for even packet mixing.  This screen has valve at 6500 g/s but it varies depending on number of wheat.  The aquas only run when a full packet is processed so low energy utilization.

image.thumb.png.c013c2b298d180221bbba433cb1a6099.png

image.thumb.png.6e1e745fbf83e8330b6cc01985a47b83.png

 

Ah yes, valves. I did use that system at one point as it is fairly reliable, if you can provide uninterrupted stream of water, it has higher throughput too. But it uses much more power, than I can afford on my map with only 1 NG geyser and only 2 water sources, both just regular steam. So pH2O availability is my bottleneck.

If I had slush, I would've probably opted for a colony run by a single water pump like I did half year ago :).

Indeed, that would be so if I just needed to cool things down to certain temperature. I do just so in the end game. Coolant is exceptionaly safe resource to pour through the pipes. Water with only 100 degree leeway? Not so much.

Our designs are doing different things and have different use. I just farm with my poop water, self-contained, self-cooling, one input (+filter) and one output. I do work on simplifying the pipes with each new iteration of this, but this time it's realiable and doesn't break pipes (or just does so when off-screen rarely).

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