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Allow Us To Deconstruct System Spawned Furnitures


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They are sometimes close to base, and sometimes in inconvenient locations. If we can deconstruct them just like system spawned tiles, it will be great. Possibly drop the blueprint to build these nice looking tables, computers, and chandelier. And big mirror in space, and broken elevator.

As i posted before i`d like if these things dropped artifacts when deconstructed (table drops plastic fruit, computer desk drops a screen or keyboard, etc) then you could put those on the pedestals to provide the same amount of decor those things did.

Some of the stuff is made out of steel. Maybe there should be a special job type for a dupe that can analyze the ruin stuff and deconstruct it. Just so it`s not insantly deconstructable, like the puzzle rooms, early you need to solve them, later a specialist can deconstruct them.

In the first place, it's a shame that the lunch tables can't be used by duplicants to eat.

It would push us to create a room around it, so that duplicants could get a good bonus from eating there, instead than in a mess room with "school boards" ... -_-

 

All other decor items should be analyzable, to get special research points, that wil unlock this specific decor item to build.

 

And the whole room should be allowed to deconstruction by a seasoned architect. ;)

We need to be able to deconstruct any aspect of a POI (sans geological features).

 

13 hours ago, Gwido said:

All other decor items should be analyzable, to get special research points, that wil unlock this specific decor item to build.

I'd love to be able to build (and restock) a vending machine in my colony's break room.

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