goatt Posted February 19, 2019 Share Posted February 19, 2019 Does it count the total number of critters of any kinds + their eggs? or just critters? is there a indicator for current value for the room? Thanks Link to comment Share on other sites More sharing options...
Deustodo Posted February 19, 2019 Share Posted February 19, 2019 critter sensor activates whenever the total number of critters and potentia critters (eggs) is above to a certain value. So say you want to keep a population of 8 critters in a stable and want to deactivate the incubator once that number is reached. You set the critter sensor to 7 and hook it up to the incubator with a not gate. And if you go the room overlay, it will tell you how many critters there are in a room, if any. Link to comment Share on other sites More sharing options...
Saturnus Posted February 19, 2019 Share Posted February 19, 2019 All critters and all eggs. Just like you'd see in the room overlay, or at the drop off point. Link to comment Share on other sites More sharing options...
qqqqqqqqqqqq Posted February 19, 2019 Share Posted February 19, 2019 11 hours ago, Saturnus said: All critters and all eggs. Just like you'd see in the room overlay, or at the drop off point. eggs are not counted Link to comment Share on other sites More sharing options...
Saturnus Posted February 19, 2019 Share Posted February 19, 2019 17 minutes ago, qqqqqqqqqqqq said: eggs are not counted Yes, they are. There may be a bug in the QoL2 preview though but I don't care about that. If eggs aren't counted the sensor is almost completely useless. In this room there's 2 stone hatches, 2 stone hatchlings, and 2 stone hatch eggs. The sensor is active at 1 through 5, and shut off at 6 and above. If eggs weren't counted there's no possible way the sensor could be active in this case when set to 5 critters. Link to comment Share on other sites More sharing options...
Yunru Posted February 19, 2019 Share Posted February 19, 2019 Eggs are counted for me, and I'm running the preview branch. Although the critter sensor really needs work. Every other sensor you can set a value, and more than or less than. But not with the critter sensor. Link to comment Share on other sites More sharing options...
Saturnus Posted February 19, 2019 Share Posted February 19, 2019 6 minutes ago, Yunru said: Although the critter sensor really needs work. Every other sensor you can set a value, and more than or less than. I think they only included it at all because I wouldn't shut up about it missing. So that maybe why less thought than usual went into it. Link to comment Share on other sites More sharing options...
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