Lawnmower Man Posted January 26, 2019 Share Posted January 26, 2019 Any reason not to build as close to the top of the map as possible? I see that @tzionut did an experiment which shows that you can suppress meteor garbage by building at the very top, but I would think that building just a few tiles down from there would give the most space for rockets. Link to comment Share on other sites More sharing options...
Neotuck Posted January 26, 2019 Share Posted January 26, 2019 6 minutes ago, Lawnmower Man said: but I would think that building just a few tiles down from there would give the most space for rockets. that's hard to visualize the way I see it the closer to the top, the more space you have Link to comment Share on other sites More sharing options...
Lawnmower Man Posted January 27, 2019 Author Share Posted January 27, 2019 1 hour ago, Neotuck said: that's hard to visualize the way I see it the closer to the top, the more space you have He built right under the red zone and showed that only one layer of junk accumulated. Link to comment Share on other sites More sharing options...
Neotuck Posted January 27, 2019 Share Posted January 27, 2019 2 minutes ago, Lawnmower Man said: He built right under the red zone and showed that only one layer of junk accumulated. I meant what you are suggesting how would lowing the bunker doors from that point offer more space for rockets? Link to comment Share on other sites More sharing options...
Sasza22 Posted January 27, 2019 Share Posted January 27, 2019 1 hour ago, Lawnmower Man said: I would think that building just a few tiles down from there would give the most space for rockets. How building them lower would give more room? That`s kinda hard to understand. Anyway you can always put the engine lower. 7 minutes ago, Lawnmower Man said: He built right under the red zone and showed that only one layer of junk accumulated. Actually it should be 2 layers. The top of the map has enough room for a dupe to walk. Above the map just ends so nothing can be there except meteors and rockets. Link to comment Share on other sites More sharing options...
Neotuck Posted January 27, 2019 Share Posted January 27, 2019 2 minutes ago, Sasza22 said: How building them lower would give more room? That`s kinda hard to understand. Anyway you can always put the engine lower. that is what I'm confused about as well Link to comment Share on other sites More sharing options...
hacksaw12 Posted January 27, 2019 Share Posted January 27, 2019 Quote I did this on my current colony. It is two layers of debris above the no build line. It works, but in addition to the happy loss of a lot of regolith, I believe you also lose out on a lot of iron, You still get iron, and I haven't tested my theory, but I have a lot less iron on this colony than I did on the last one when I built lower. I intend to drop down around 8 blocks or so next time. Link to comment Share on other sites More sharing options...
Lawnmower Man Posted January 27, 2019 Author Share Posted January 27, 2019 44 minutes ago, hacksaw12 said: I did this on my current colony. It is two layers of debris above the no build line. It works, but in addition to the happy loss of a lot of regolith, I believe you also lose out on a lot of iron, You still get iron, and I haven't tested my theory, but I have a lot less iron on this colony than I did on the last one when I built lower. I intend to drop down around 8 blocks or so next time. This kind of thing is what I was asking about, not just space for rockets. Thanks for the tip! Link to comment Share on other sites More sharing options...
Craigjw Posted January 27, 2019 Share Posted January 27, 2019 My bunker doors for regolith collection are 3 tiles from the red zone. The rocket bunker doors are adjacent to the redzone with 0 tiles in between. Three tiles seems to be fine for regolith collection, I don't ever see it pile up to 3 tiles high, as the doors open after a shower and drop what is there. As for iron, I've got a lot of iron, more iron that I can use. I don't care for losing the iron and regolith in the rocket bay zone, I've got enough regolith and iron and i'd rather use the extra tile for the rocket. Link to comment Share on other sites More sharing options...
Nitroturtle Posted January 27, 2019 Share Posted January 27, 2019 I've noticed in my recent game that any areas where I've built bunker tiles close enough to the red zode that the regolith stacks and gets destroyed above it, I end up with random blocks of regolith forming below the bunker tile layer. I think it's due to the way excess regolith stacks which is causing it to 'push' some through the bunker tiles to the next layer. Very annoying as it means I have random regolith to dig out occationally in places it shouldn't be falling. This only seems to happen upon loading the save. Link to comment Share on other sites More sharing options...
hacksaw12 Posted January 27, 2019 Share Posted January 27, 2019 21 minutes ago, Craigjw said: My bunker doors for regolith collection are 3 tiles from the red zone. The rocket bunker doors are adjacent to the redzone with 0 tiles in between. Three tiles seems to be fine for regolith collection, I don't ever see it pile up to 3 tiles high, as the doors open after a shower and drop what is there. As for iron, I've got a lot of iron, more iron that I can use. I don't care for losing the iron and regolith in the rocket bay zone, I've got enough regolith and iron and i'd rather use the extra tile for the rocket. This might be a happy medium. I'm not short of iron, either, but part of that is because I've got an iron volcano. Limiting the regolith is certainly a good goal. Link to comment Share on other sites More sharing options...
Craigjw Posted January 27, 2019 Share Posted January 27, 2019 It's not a problem if the bunker doors are in the rocket silo area as the rockets break this up on launch. I've not noticed this myself though. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.