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About the air...


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So, ever since I got into playing this game for the first time, and noticed that the air tiles don't mix, I've been thinking about how the air could be more realistic, and I have this suggestion: Would it be too much to have every tile work as an air reservoir? I mean, what if air tiles were like "graphs", and a tile could be 100% one gas (O2), for example, but another could be 50% O2 and 50% something else (CO2)? The gas mass would be tracked separately, and pressure would spread as if there was a pipe between every tile, the heavy gases don't get stuck above lighter ones as a result of pressure, and then handling breathability becomes a little different. All gases are breathable, if oxygen is at least 20% of the mix, but there are consequences for breathing too much of anything besides nitrogen or so. Nytrogen could be produced pretty quickly, I think, since farm tiles, bacteria on poop, critters excretion and so on can all produce it. Ambitious, I know, but maybe it could work! maybe if the first change, the one about the "graph-tiles" was implemented, the player could choose how much would be necessary for healthy duplicant breathing! I don't think any new crazy mechanic would be necessary, it's doable with what the game has right now, I think, that's why I'm suggesting it.

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The one tile rule isn`t really a problem unless the gas amounts are dramatically different. That`s when it gets unrealisitc.

A while ago i suggested a system that would change a tile of gas into a pocket that technically would be a floating bottle if the amount of gas is super low compaerd to the gas around it so it doesn`t block the flow. Once the amount of surrounding gas would lower the pocket would change back into a tile.

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While it would be fascinating to see a gaseous model that allowed a mixing of gasses, they would have to add even more calculations to the already heavy load.  Specifically, gas density and pressure calculations would have to occur as 1kg of O2 and 1kg of CO2 occupy vastly different volumes at STP.  Then there's the problem of equally buoyant gasses such as O2 and polluted O2.  At which fraction would you display pO2 in the square rather than O2?  It could also be difficult to figure out why your dupes keep getting slimelung until you inspect the gas tiles in your base and realize, "Huh.. 2% of my atmosphere is hospitable to slimelung and that's why it keeps coming back."  All because 1 tile of 300g pO2 slipped into your base accidentally and dispersed through the oxygen atmosphere.

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