Yunru Posted January 12, 2019 Share Posted January 12, 2019 When you have a horse-like critter die, it should leave a corpse that dupes are able to beat to produce natural gas and heat. Also the topmost opaque tile on any given column should heat up during the day and cool down at night. Budget-simulated-thermal-radiation Man to the rescue. (Exclamation marks were too expensive.) Link to comment https://forums.kleientertainment.com/forums/topic/101713-thermal-radiation/ Share on other sites More sharing options...
cpy Posted January 14, 2019 Share Posted January 14, 2019 No way! I need my heat. Heat is love, heat is life. Most importantly heat is power. Link to comment https://forums.kleientertainment.com/forums/topic/101713-thermal-radiation/#findComment-1142893 Share on other sites More sharing options...
ONIfreak Posted January 14, 2019 Share Posted January 14, 2019 On 1/12/2019 at 8:44 PM, Yunru said: When you have a horse-like critter die, it should leave a corpse that dupes are able to beat to produce natural gas and heat. This is brutal. XD Link to comment https://forums.kleientertainment.com/forums/topic/101713-thermal-radiation/#findComment-1143001 Share on other sites More sharing options...
Sasza22 Posted January 14, 2019 Share Posted January 14, 2019 On 12.01.2019 at 9:44 PM, Yunru said: Also the topmost opaque tile on any given column should heat up during the day and cool down at night. It should emit a stable amount of energy based on it`s heat and gain energy based on the amount of light. This way you won`t be able to melt tungsten in sunlight as well as cause the temperature to fall below absolute zero during night. This or just hardcode a minimal and maximal temperature where the radiation turns off. Link to comment https://forums.kleientertainment.com/forums/topic/101713-thermal-radiation/#findComment-1143118 Share on other sites More sharing options...
D.L.S. Posted January 15, 2019 Share Posted January 15, 2019 21 hours ago, Sasza22 said: It should emit a stable amount of energy based on it`s heat and gain energy based on the amount of light. This way you won`t be able to melt tungsten in sunlight as well as cause the temperature to fall below absolute zero during night. This or just hardcode a minimal and maximal temperature where the radiation turns off. Heating power can directly depend of light intensity, cooling work all the time and cooling rate depend of tile's temperature: the greater temperature the higher cooling rate. So system will balance itself in some range of temperatures(day and night temperature), similar but more complex it work in RL so, for example mercury not melting while being so close to the sun(just after some temperature it cools via irradiation so rapidly that sun power not enough to keep rising its temperature, kinda thermal equilibrium achieved). Something like this can work. Link to comment https://forums.kleientertainment.com/forums/topic/101713-thermal-radiation/#findComment-1143389 Share on other sites More sharing options...
Sasza22 Posted January 15, 2019 Share Posted January 15, 2019 2 hours ago, D.L.S. said: Heating power can directly depend of light intensity, cooling work all the time and cooling rate depend of tile's temperature: the greater temperature the higher cooling rate. So system will balance itself in some range of temperatures(day and night temperature), similar but more complex it work in RL so, for example mercury not melting while being so close to the sun(just after some temperature it cools via irradiation so rapidly that sun power not enough to keep rising its temperature, kinda thermal equilibrium achieved). Something like this can work. Pretty much what i meant. I just wrote it more in game language. Link to comment https://forums.kleientertainment.com/forums/topic/101713-thermal-radiation/#findComment-1143451 Share on other sites More sharing options...
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