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Thermal Radiation


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When you have a horse-like critter die, it should leave a corpse that dupes are able to beat to produce natural gas and heat.

 

Also the topmost opaque tile on any given column should heat up during the day and cool down at night. Budget-simulated-thermal-radiation Man to the rescue. (Exclamation marks were too expensive.)

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On 12.01.2019 at 9:44 PM, Yunru said:

Also the topmost opaque tile on any given column should heat up during the day and cool down at night.

It should emit a stable amount of energy based on it`s heat and gain energy based on the amount of light. This way you won`t be able to melt tungsten in sunlight as well as cause the temperature to fall below absolute zero during night.

This or just hardcode a minimal and maximal temperature where the radiation turns off.

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21 hours ago, Sasza22 said:

It should emit a stable amount of energy based on it`s heat and gain energy based on the amount of light. This way you won`t be able to melt tungsten in sunlight as well as cause the temperature to fall below absolute zero during night.

This or just hardcode a minimal and maximal temperature where the radiation turns off.

Heating power can directly depend of light intensity, cooling work all the time and cooling rate depend of tile's temperature: the greater temperature the higher cooling rate. So system will balance itself in some range of temperatures(day and night temperature), similar but more complex it work in RL so, for example mercury not melting while being so close to the sun(just after some temperature it cools via irradiation so rapidly that sun power not enough to keep rising its temperature, kinda thermal equilibrium achieved). Something like this can work.

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2 hours ago, D.L.S. said:

Heating power can directly depend of light intensity, cooling work all the time and cooling rate depend of tile's temperature: the greater temperature the higher cooling rate. So system will balance itself in some range of temperatures(day and night temperature), similar but more complex it work in RL so, for example mercury not melting while being so close to the sun(just after some temperature it cools via irradiation so rapidly that sun power not enough to keep rising its temperature, kinda thermal equilibrium achieved). Something like this can work.

Pretty much what i meant. I just wrote it more in game language.:)

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