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More than 6 goats in a herd?


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So I was planning to move some goat herds When I saw that there was 7 goats in each "herd"?

At First I thought Maybe I had more than 2 herds roaming in the same area and ended up with 3/4 herds in my world Which is supposed to be impossible right?

Then I thought maybe each herd can have more than 6 goats? But I am pretty sure there can only be 6 in each herd

Any Help is appriecated! Screenshots below

 

https://steamcommunity.com/sharedfiles/filedetails/?id=1610944386
https://steamcommunity.com/sharedfiles/filedetails/?id=1610944482

Edit: Note: I did try to use the c_countprefabs("lightninggoatherd") command but it doesn't work for me for some reason. 

Can you share two key points of information? First: Are you confident that your world had two goat herds? Second: Are caves enabled on your world?

If yes to the first question, then what's happened to you is most likely the result of a bug.

A goat herd with 7 goats means that you've originally (possibly) had a world with two goat herds, but then the two herds decided to merge together into one herd, thus permanently removing a goat herd from the world. This means that your world which may have had two goats herds now has only one goat herd, not because one goat herd died, but because they (possibly) merged together. I brought this up in the general forums some time ago after reporting this bug a few times since October. This leads to the post I made for more details.

If yes to the second question, then yes, its because caves are enabled. I also have this issue with my worlds where commands that should give an output just simply don't. Use this command instead to see how many goat herds are in a world, which I also brought up in that same post (your character will say how many goat herds are in existence).

ThePlayer.components.talker:Say(tostring(c_countprefabs(”lightninggoatherd”)))

 

18 minutes ago, lakhnish said:

Can you share two key points of information? First: Are you confident that your world had two goat herds? Second: Are caves enabled on your world?

If yes to the first question, then what's happened to you is most likely the result of a bug.

A goat herd with 7 goats means that you've originally (possibly) had a world with two goat herds, but then the two herds decided to merge together into one herd, thus permanently removing a goat herd from the world. This means that your world which may have had two goats herds now has only one goat herd, not because one goat herd died, but because they (possibly) merged together. I brought this up in the general forums some time ago after reporting this bug a few times since October. This leads to the post I made for more details.

If yes to the second question, then yes, its because caves are enabled. I also have this issue with my worlds where commands that should give an output just simply don't. Use this command instead to see how many goat herds are in a world, which I also brought up in that same post (your character will say how many goat herds are in existence).


ThePlayer.components.talker:Say(tostring(c_countprefabs(”lightninggoatherd”)))

 

First of all I am absoulutely sure I have 2 goat herds, The herds are more than 10 turf tiles apart from eachother and they both have 7 volt goats

P.S. The command doesnt work for me, Remote or local

39 minutes ago, Omaremad74 said:

First of all I am absoulutely sure I have 2 goat herds, The herds are more than 10 turf tiles apart from eachother and they both have 7 volt goats

So that means you have two herds with 7 goats? Then I don't know the reason why, but it happens sometimes.

As for the command, it does work, but copy-pasting it leads to there being white space, which makes it not work . Either type it out fully, or type the words "lightninggoatherd" (with the quotes) on the inside of where it says c_countprefabs("lightninggoatherd") so that there is no white space/errors. Attached is how it should look like versus what copy-pasting does.

How it should look like

Spoiler

correct.thumb.jpg.b5fdf6618f3e75644ee236e2f1309646.jpg

5c2beeed03290_announcegoatherds.thumb.jpg.235ab11ec594efa543a0ab47670b0e9a.jpg

 Incorrect spelling b/c of copy-paste

Spoiler

error.thumb.jpg.37682a920336a51e103136324a5ef409.jpg

 

You have to put two goats herds out of screene view i had that same problem i made like 2 fences for 2 random goat herds  i found i got one goat herd before and later next season i went for second one so i put second one i had both these herd in view and so the lonely one wanted to go with the other herd i had i was like wtf is going on i rolebacked tryied like over 20 times until i understood what was going on and after many tryes i tested from how far he goes to merge with them and they even merge when they are on both corners of the screene on view so last time i did that both these herd arent on view while standing between of them and it worked fianlly they didnt merge.

Volt Goat Herds can have up to 12 members. They are only limited to 6 members in a certain range. If you can manage to get one of the goats outside that range and stay away from the herd for long enough, it'll spawn an extra one (which is probably how you got 7 goats per herd).

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