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Do Piko respawn?


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I'm not exactly sure if they respawn, but I'd love to know if they do, as Orange Piko can be used to make Tea and Iced Tea. Main problem, of course, is their rarity and possible refusal to respawn. And then the part where I need 2...

If they do respawn, then how do I make them do so? That damn mud spa won't sell me more than one coffee beans and I need my speedy fix!

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I think that you need to leave the tea trees alone ( the wild ones )  and surround each tree with traps

OKAY!

I went through the piko files and...

you gotta plant more trees but leave some near the pikos...

Then you trap pikos, drop them near planted tea trees and they make a spawner.

Just make sure you still have some piko infested trees.

Line of code here

Spoiler

local function findhome(inst)
    local x,y,z = inst.Transform:GetWorldPosition()
    local ents = TheSim:FindEntities(x,y,z, 30, {"teatree"},{"stump","burnt"})
    local home = nil
    for i, ent in ipairs(ents)do
        if not ent.components.spawner or not ent.components.spawner.child then
            home = ent
            break
        end
    end

    if home then
        if not home.components.spawner then
            home:AddComponent( "spawner" )
            home.setupspawner(home)
            home.components.spawner:CancelSpawning()
            home.components.spawner:TakeOwnership(inst)
            inst.findhometask:Cancel()
            inst.findhometask = nil
        end
    end
end
 

 

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13 hours ago, Charsis said:

This seem bad mechanic, why would player get out of way to make more squirrel spawners. And pog seem to kill a lot of them for me, can't compete with viciousness of pog :(

pogs are a non issue... just kill them.. free meat

On 12/25/2018 at 3:14 AM, Thieverpedia said:

I'm not exactly sure if they respawn, but I'd love to know if they do, as Orange Piko can be used to make Tea and Iced Tea. Main problem, of course, is their rarity and possible refusal to respawn. And then the part where I need 2...

If they do respawn, then how do I make them do so? That damn mud spa won't sell me more than one coffee beans and I need my speedy fix!

the only way I always know there are some pikos around is to have them kinda glitched... I discovered this trick by mistake and now I use it all the time.

in an infested piko area make a backpack and the pikos will be drown to it... since they cannot "pick it up" they will be stuck trying to get the backpack... just make sure u plant more trees in that area and always leave some pikos alive to be sure they don't die out. Don't forget to place a lightning rod in that area.

but yeap... I would like Klei to officially make pikos a bit more reliable.. cuz tea in hamlet is such a random chance and huge hassle for the payout.

IMO tea should be possible to cook with all pikos.. not only the orange ones.

I get this Tea recipe is kinda supposed to be an inside joke but some practicality should also apply when playing videogames.

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On 12/25/2018 at 1:56 AM, __IvoCZE__ said:

I think that you need to leave the tea trees alone ( the wild ones )  and surround each tree with traps

OKAY!

I went through the piko files and...

you gotta plant more trees but leave some near the pikos...

Then you trap pikos, drop them near planted tea trees and they make a spawner.

Just make sure you still have some piko infested trees.

Line of code here

  Hide contents

local function findhome(inst)
    local x,y,z = inst.Transform:GetWorldPosition()
    local ents = TheSim:FindEntities(x,y,z, 30, {"teatree"},{"stump","burnt"})
    local home = nil
    for i, ent in ipairs(ents)do
        if not ent.components.spawner or not ent.components.spawner.child then
            home = ent
            break
        end
    end

    if home then
        if not home.components.spawner then
            home:AddComponent( "spawner" )
            home.setupspawner(home)
            home.components.spawner:CancelSpawning()
            home.components.spawner:TakeOwnership(inst)
            inst.findhometask:Cancel()
            inst.findhometask = nil
        end
    end
end
 

 

I wonder...are the piko produced dependant upon the piko that infest the tree, or are they random? This might require more science, but maybe we can set up farms just for Orange Piko, and with the Executive Hammer, we can make sure the damn guards don't exterminate them.

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