Thieverpedia Posted December 25, 2018 Share Posted December 25, 2018 I'm not exactly sure if they respawn, but I'd love to know if they do, as Orange Piko can be used to make Tea and Iced Tea. Main problem, of course, is their rarity and possible refusal to respawn. And then the part where I need 2... If they do respawn, then how do I make them do so? That damn mud spa won't sell me more than one coffee beans and I need my speedy fix! Link to comment Share on other sites More sharing options...
Maxposting Posted December 25, 2018 Share Posted December 25, 2018 I think that you need to leave the tea trees alone ( the wild ones ) and surround each tree with traps OKAY! I went through the piko files and... you gotta plant more trees but leave some near the pikos... Then you trap pikos, drop them near planted tea trees and they make a spawner. Just make sure you still have some piko infested trees. Line of code here Spoiler local function findhome(inst) local x,y,z = inst.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 30, {"teatree"},{"stump","burnt"}) local home = nil for i, ent in ipairs(ents)do if not ent.components.spawner or not ent.components.spawner.child then home = ent break end end if home then if not home.components.spawner then home:AddComponent( "spawner" ) home.setupspawner(home) home.components.spawner:CancelSpawning() home.components.spawner:TakeOwnership(inst) inst.findhometask:Cancel() inst.findhometask = nil end end end Link to comment Share on other sites More sharing options...
TheUnforgivingBR Posted December 25, 2018 Share Posted December 25, 2018 I'm on my fifth save file in Hamlet and in every single world they disappeared, even without chopping its trees. :\ Link to comment Share on other sites More sharing options...
Charsis Posted December 25, 2018 Share Posted December 25, 2018 This seem bad mechanic, why would player get out of way to make more squirrel spawners. And pog seem to kill a lot of them for me, can't compete with viciousness of pog Link to comment Share on other sites More sharing options...
Bacon and Eggs Posted December 25, 2018 Share Posted December 25, 2018 Same as above, I was extra careful not to chop their nests (tea tree clumps), trapped orange pikos once in a while, eventually they just stopped spawning. Link to comment Share on other sites More sharing options...
FreyaMaluk Posted December 26, 2018 Share Posted December 26, 2018 13 hours ago, Charsis said: This seem bad mechanic, why would player get out of way to make more squirrel spawners. And pog seem to kill a lot of them for me, can't compete with viciousness of pog pogs are a non issue... just kill them.. free meat On 12/25/2018 at 3:14 AM, Thieverpedia said: I'm not exactly sure if they respawn, but I'd love to know if they do, as Orange Piko can be used to make Tea and Iced Tea. Main problem, of course, is their rarity and possible refusal to respawn. And then the part where I need 2... If they do respawn, then how do I make them do so? That damn mud spa won't sell me more than one coffee beans and I need my speedy fix! the only way I always know there are some pikos around is to have them kinda glitched... I discovered this trick by mistake and now I use it all the time. in an infested piko area make a backpack and the pikos will be drown to it... since they cannot "pick it up" they will be stuck trying to get the backpack... just make sure u plant more trees in that area and always leave some pikos alive to be sure they don't die out. Don't forget to place a lightning rod in that area. but yeap... I would like Klei to officially make pikos a bit more reliable.. cuz tea in hamlet is such a random chance and huge hassle for the payout. IMO tea should be possible to cook with all pikos.. not only the orange ones. I get this Tea recipe is kinda supposed to be an inside joke but some practicality should also apply when playing videogames. Link to comment Share on other sites More sharing options...
Thieverpedia Posted December 26, 2018 Author Share Posted December 26, 2018 On 12/25/2018 at 1:56 AM, __IvoCZE__ said: I think that you need to leave the tea trees alone ( the wild ones ) and surround each tree with traps OKAY! I went through the piko files and... you gotta plant more trees but leave some near the pikos... Then you trap pikos, drop them near planted tea trees and they make a spawner. Just make sure you still have some piko infested trees. Line of code here Hide contents local function findhome(inst) local x,y,z = inst.Transform:GetWorldPosition() local ents = TheSim:FindEntities(x,y,z, 30, {"teatree"},{"stump","burnt"}) local home = nil for i, ent in ipairs(ents)do if not ent.components.spawner or not ent.components.spawner.child then home = ent break end end if home then if not home.components.spawner then home:AddComponent( "spawner" ) home.setupspawner(home) home.components.spawner:CancelSpawning() home.components.spawner:TakeOwnership(inst) inst.findhometask:Cancel() inst.findhometask = nil end end end I wonder...are the piko produced dependant upon the piko that infest the tree, or are they random? This might require more science, but maybe we can set up farms just for Orange Piko, and with the Executive Hammer, we can make sure the damn guards don't exterminate them. Link to comment Share on other sites More sharing options...
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