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About Nickster206


Oxygen Not Included
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  1. I'm looking for a way to change the backpack inventory slots to appear below the inventory like they do when playing with a controller, except I still want to play with keyboard and mouse. How do I make it look like this without having to use a controller?
  2. Screenshot showcase

    Day 250 follow up from the pink campfire: Cooked up some tasty beans. Cheesed some lunar events. I present the upgrade to pink campfire, PINK EVERYTHING Cheesed some miserable toadstools. And to wrap it all up, 1/4 done my 1000 day goal, my base at day 250!
  3. Screenshot showcase

    Late night ornament fishing with a friendly lagomorph.
  4. The Cute Animal Thread

    May as well add my cat to the mix.
  5. The hats' debugspawns are as follows: Blue Funcap: "blue_mushroomhat" Green Funcap: "green_mushroomhat" Red Funcap: "red_mushroomhat"
  6. Getting agents to have 8 augment slots is surprisingly simple, actually. No kwad tools needed. Simply follow the following steps: 1. Open, located in wherever you put your steam folder/steam/steamapps/common. 2. Open the sim folder. 3. Open the unitdefs folder. 4. Open the agentdefs file. Now, scroll down until you see " cyborg_1 " (it's a fair bit of scrolling down, around halfway through the file.) This template represents Sharp, and one of his traits is " augmentMaxSize=6 ", found in " traits = util.extend ", under cyborg_1. Change this to however many slots you want, and copy " augmentMaxSize=(however many you want) " to your clipboard. Paste this in each agent's template directly to the right of " mpMax = 8, " and keep it within the " }, " bracket. Voila! Should work as planned. If you need any more help, just ask REMEMBER TO SAVE before exiting!
  7. MorePlantables

    I've been a huge fan of your mods for a long time. I think this would be an amazing addition to your mod; diggable cacti. That's all. Of course, if you don't have reign of giants, you don't have to. It's just a thing that would be really great for if you did have it. Thanks Love your work! EDIT: The art for dug reeds is already in the game files. You could make it so you have to plant it on desert ground and that you have to fertilize it (optional). That's just my recommendation, but it is your mod after all, so you have the freedom of choice.
  8. Deep-Freezer

    I've been happily using this mod for a long time, however, I've noticed one major flaw. When you put even a single birchnut inside the deep freezer and close it, it displays the light blue tint over the birchnut. Yet, there is no percentage or "countdown" until it will thaw, rendering it frozen forever. I'm assuming this is due to the fact that it is an item that is placeable in an ice box, however, it lacks the food tag. I've thought of a solution. Perhaps you could add the food tag to the birchnut, but because it's texture looks rather pointy, make it deal roughly 3-5 damage or so to you when you eat it, making it an item that you can eat, but there's no use for you to, which will fix the compatibility issue with the deep freezer. Just a thought. Really like the mod by the way.
  9. Wilson's Friendship Wand

    If you befriend a Varg, does it still howl? If so, are the summoned hounds your allies too or still hostile towards you, and even to the Varg itself?
  10. Up and Away

    Just a quick find. Once I beat the Octocopter, I couldn't find any parts around the map. What do I do?
  11. MorePlantables

    For some odd reason, it's completely impossible to acquire Cactus Flesh, Cactus Flowers, Watermelons, Watermelon Seeds, or anything in any way related (Fashion Melon, Melonsicle...). Perhaps your mod isn't yet fully compatible with Reign of Giants. Please find a fix for this as soon as you can. I really enjoy using this mod. It's my favorite.