Square_ Posted March 31, 2017 Share Posted March 31, 2017 Hey everyone! Soooo - much like my other post - could you think of any materials/chemicals and what they could be used for, and post it in the chat! I *might* reply to *most* of your suggestions! Link to comment Share on other sites More sharing options...
heckubis Posted March 31, 2017 Share Posted March 31, 2017 k I'm posting a pic that will confuse on multiple levels my material or chemical would in this picture be the rust Link to comment Share on other sites More sharing options...
PickPay Posted April 1, 2017 Share Posted April 1, 2017 Radium : slightly radioactive element that can be used to fuel a Nuclear reactor. Radwaste : highly radioactive waste material results from Nuclear reaction. Pyrex : glass used to safely store Radwaste. Link to comment Share on other sites More sharing options...
Square_ Posted April 1, 2017 Author Share Posted April 1, 2017 15 hours ago, PickPay said: Radium : slightly radioactive element that can be used to fuel a Nuclear reactor. Radwaste : highly radioactive waste material results from Nuclear reaction. Pyrex : glass used to safely store Radwaste. Nice. Link to comment Share on other sites More sharing options...
MoMuffins Posted April 1, 2017 Share Posted April 1, 2017 17 hours ago, PickPay said: Radwaste : highly radioactive waste material results from Nuclear reaction. Pyrex : glass used to safely store Radwaste. They've added this to the debug cell painter? Link to comment Share on other sites More sharing options...
PickPay Posted April 1, 2017 Share Posted April 1, 2017 38 minutes ago, Fatmice said: They've added this to the debug cell painter? I read someone mentioning Radium is present in the game, as for the 2 other I did some research online. Link to comment Share on other sites More sharing options...
MoMuffins Posted April 1, 2017 Share Posted April 1, 2017 Just now, PickPay said: I read someone mentioning Radium is present in the game, as for the 2 other I did some research online. I know Radium can be painted, but never looked for the other two. I know glass does exist but is buggy and appears as vacuum. Link to comment Share on other sites More sharing options...
Quantum1000 Posted April 1, 2017 Share Posted April 1, 2017 Freon: Condenses and boils at 20C, useful for air conditioning. Solid Hydrogen, except it sublimates at 200C, is a metal, and makes cables built out of it able to carry 10x the power. Hydrogen may or may not actually be metastable in real life and may or may not be a superconductor, but it would be a cool feature anyway, especially considering I have no idea how you'd create it after the thermal update. Link to comment Share on other sites More sharing options...
MoMuffins Posted April 1, 2017 Share Posted April 1, 2017 8 minutes ago, Quantum1000 said: Solid Hydrogen, except it sublimates at 200C, is a metal, and makes cables built out of it able to carry 10x the power. Hydrogen may or may not actually be metastable in real life and may or may not be a superconductor, but it would be a cool feature anyway, especially considering I have no idea how you'd create it after the thermal update. Supercool the gas. But we have nothing that can remain liquid except propane and helium. I've have to try this tonight. I mean I go out of my way to not get solid hydrogen so I never really tested solid hydrogen. 8 minutes ago, Quantum1000 said: Freon: Condenses and boils at 20C, useful for air conditioning. Cell painted freon? I also never played with this. Sounds like a really nice gas. Link to comment Share on other sites More sharing options...
Quantum1000 Posted April 1, 2017 Share Posted April 1, 2017 14 minutes ago, Fatmice said: Cell painted freon? I also never played with this. Sounds like a really nice gas. It's not in the game right now, but that's the point of this thread. Link to comment Share on other sites More sharing options...
PVD Posted April 4, 2017 Share Posted April 4, 2017 Gold. Can be achieved by melting gold amalgam. Has nice decor and conductivity properties, and very cheap, as its melting temperature is only 1000C and there is a lots of gold amalgam on the map, also can be obtained in real game via magma, but as I see it can not be used still Interesting feature, is that in order to harvest it you do not need to cool it down, dupes will harvest it as they harvest any liquid and put it to the storage (digging it as solid will give you huge penalty, 1/2 to collected count). Link to comment Share on other sites More sharing options...
PickPay Posted April 4, 2017 Share Posted April 4, 2017 1 hour ago, PVD said: Gold. Can be achieved by melting gold amalgam. Has nice decor and conductivity properties, and very cheap, as its melting temperature is only 1000C and there is a lots of gold amalgam on the map, also can be obtained in real game via magma, but as I see it can not be used still Promising ! More indication of a Foundry, as 1000°C is quite hot. So thats liquid Gold on the last screenshot ? Link to comment Share on other sites More sharing options...
Risu Posted April 4, 2017 Share Posted April 4, 2017 3 hours ago, PVD said: Interesting feature, is that in order to harvest it you do not need to cool it down, dupes will harvest it as they harvest any liquid and put it to the storage (digging it as solid will give you huge penalty, 1/2 to collected count). Me thinks they need to remove the "RefinedMetal" and "Metal" tag from all the liquids... Guess Mercury can keep it though. Link to comment Share on other sites More sharing options...
PVD Posted April 4, 2017 Share Posted April 4, 2017 1 hour ago, PickPay said: Promising ! More indication of a Foundry, as 1000°C is quite hot. So thats liquid Gold on the last screenshot ? Yes, on the top, right to the yellow block. 25 minutes ago, Risu said: Me thinks they need to remove the "RefinedMetal" and "Metal" tag from all the liquids... Guess Mercury can keep it though. There something wrong with that, it even storing very strange and buggy, looks like there difference between solid and liquid states, but storage does not show it. Also temperature of it does not change over time, or maybe it takes very long. Link to comment Share on other sites More sharing options...
Risu Posted April 4, 2017 Share Posted April 4, 2017 21 minutes ago, PVD said: Also temperature of it does not change over time, or maybe it takes very long. Bottles are missing a lot of components. SimTemperatureTransfer is one of them. Link to comment Share on other sites More sharing options...
MoMuffins Posted April 4, 2017 Share Posted April 4, 2017 What metal are you using to make the wire bridge to withstand the heat? Link to comment Share on other sites More sharing options...
PVD Posted April 5, 2017 Share Posted April 5, 2017 13 hours ago, Fatmice said: What metal are you using to make the wire bridge to withstand the heat? Wolframite. Link to comment Share on other sites More sharing options...
MoMuffins Posted April 5, 2017 Share Posted April 5, 2017 9 hours ago, PVD said: Wolframite. Really? Since when did the overheat bonus get applied...last I check wolframite has no overheat bonus. Link to comment Share on other sites More sharing options...
PVD Posted April 5, 2017 Share Posted April 5, 2017 Just now, Fatmice said: Really? Since when did the overheat bonus get applied...last I check wolframite has no overheat bonus. Wire bridges do not overheat. Link to comment Share on other sites More sharing options...
MoMuffins Posted April 5, 2017 Share Posted April 5, 2017 1 minute ago, PVD said: Wire bridges do not overheat. Interesting. I avoided testing these things because I thought the overheat is applied to all constructions, which if not satisfied will get heat damage. Link to comment Share on other sites More sharing options...
PVD Posted April 5, 2017 Share Posted April 5, 2017 40 minutes ago, Fatmice said: Interesting. I avoided testing these things because I thought the overheat is applied to all constructions, which if not satisfied will get heat damage. I may say strange, very strange, some overheat some does not. And now they added overheat for permealbe tiles, very strange... Link to comment Share on other sites More sharing options...
Risu Posted April 5, 2017 Share Posted April 5, 2017 5 minutes ago, PVD said: I may say strange, very strange, some overheat some does not. And now they added overheat for permealbe tiles, very strange... They did recently remove overheating from a large number of "clump of mass" buildings. Guess they missed one. Link to comment Share on other sites More sharing options...
vonVile Posted April 6, 2017 Share Posted April 6, 2017 I would like to see the addition of Acids and Bases to the game. They can be used to; remove rust, make medicine, and used in food. Acids: - Choroactic Acid: Used to make PVC plumbing, and would give us a use for Chlorine gas. - Phosphoric Acid: Soaps/Detergents and Water Treatment. Bases: - Lithium Hydroxide: Used for breathing gas purification systems and to alkalize the reactor coolant in pressurized water reactors. - Sodium Hydroxide: Cleaning agent, Water Treatment to raise the pH in water, . Link to comment Share on other sites More sharing options...
Phantasmanomicron Posted April 7, 2017 Share Posted April 7, 2017 Uranium hexafluoride.... chlorine gas isn't nearly toxic enough and it could be used for nuclear power and something pyrophoric... white phosphorus maybe... it would certainly be an excuse to use lens flare Edit: Oh! and Glass a transparent to light and resistant to corrosion substance. Link to comment Share on other sites More sharing options...
Phantasmanomicron Posted April 20, 2017 Share Posted April 20, 2017 Something that reacts violently to water! lithium, sodium, potassium, rubidium or caesium! Perhaps something that creates foam if exposed to water? I would love to see foam bubbling up to form a layer on top of water... Hrm... a liquid that floats on top of water? Has anyone seen how ice floats on water in the ONI physics engine? Link to comment Share on other sites More sharing options...
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