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Streamline Mirage Acquistion a Little Bit
Bryce replied to Pruinae's topic in [Rotwood] - General Discussion
The only thing that increases your chance to get a mirage pattern drop is the difficulty level of the hunt you are doing. For the shorter hunts, completing locations under the effects of a teffra anomaly will increase the drop chance of a pattern. For boss lair hunts, doing the highest frenzy level that you can will increase the chances even further. Also, each time a pattern does not drop, your chances to get a pattern drop increases until the next time a pattern drops. Mirage patterns can only drop from the final boss of a hunt (so the minibosses in boss rot lairs will not drop patterns).- 1 reply
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@Black Key Thanks for the video, it was really helpful! The fix for the first issue you describe went out in today's patch (719485), let me know if you're still seeing it. For the second issue with juggling, this is definitely a bug. What is happening is the act of catching a striker actually counts as an attack finishing under the hood. Because of this, if a skill has been queued up before the striker is caught, catching the striker will consume the queued skill. We'll work on fixing this bug, but in the meantime you can get around this by not pressing the skill queue button until after you've caught the previous striker.
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Fixes: Fixed a number of crashes related to players disconnecting mid-action. The power "Stop Loss" no longer ticks down during special encounter rooms. The "Add Multiple" modifier for the seed grinding screen will now work properly when playing with a controller. Fixed a bug that prevented queuing up skills when attacking out of a dodge when using the striker. Fixed an issue where a combination of cold powers could create an infinite loop of damage under the right circumstances. Fixed a soft lock that could happen when the player was killed while using certain weapon skills. Fixed some crashes and visual issues related to using certain weapon skills near the farming plots in town. The Ribbat Mirage was showing the wrong art, this has been resolved. Changes: The power "Cold Wave" now applies cold around the target's location instead of the player's location. View full update
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Fixes: Fixed a number of crashes related to players disconnecting mid-action. The power "Stop Loss" no longer ticks down during special encounter rooms. The "Add Multiple" modifier for the seed grinding screen will now work properly when playing with a controller. Fixed a bug that prevented queuing up skills when attacking out of a dodge when using the striker. Fixed an issue where a combination of cold powers could create an infinite loop of damage under the right circumstances. Fixed a soft lock that could happen when the player was killed while using certain weapon skills. Fixed some crashes and visual issues related to using certain weapon skills near the farming plots in town. The Ribbat Mirage was showing the wrong art, this has been resolved. Changes: The power "Cold Wave" now applies cold around the target's location instead of the player's location.
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I've fixed the first issue you reported. Can you give more details on what you mean by "quickly connecting skills after a heavy attack will render the skills ineffective"?
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Fixes: Fixed a bug causing the mastery to defeat the final boss to not complete for some players Updated translations to fix several typos and other errors that players have reported Fixed several issues related to players leaving at unusual times Fixed some strangeness with the Golden Zucco that could happen with particularly unstable network connections Changes: Added a message clarifying how to reset your entire save file if you wish to do so Made it more clear which character is being deleted in the delete character confirmation popup Added a popup message for legacy files that explains how to enable proto-weapon crafting again View full update
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Fixes: Fixed a bug causing the mastery to defeat the final boss to not complete for some players Updated translations to fix several typos and other errors that players have reported Fixed several issues related to players leaving at unusual times Fixed some strangeness with the Golden Zucco that could happen with particularly unstable network connections Changes: Added a message clarifying how to reset your entire save file if you wish to do so Made it more clear which character is being deleted in the delete character confirmation popup Added a popup message for legacy files that explains how to enable proto-weapon crafting again
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Fixes: Fixed a crash that would happen if you disconnected from an online game at the same time your controller disconnected. Fixed a crash when the game failed to retrieve the message of the day. View full update
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Fixes & Changes: Fixed an issue that would prevent you from interacting with anything for several seconds if you opened and closed the cooking menu rapidly. The Swarm weapons will now properly play the skill queued sound. The Ballmerang's passive effect of always returning to the thrower will now function when a Mirage is applied. Added a new explanation about how to continue crafting boss weapons for legacy save files. View full update
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Fixes & Changes: Fixed an issue that would prevent you from interacting with anything for several seconds if you opened and closed the cooking menu rapidly. The Swarm weapons will now properly play the skill queued sound. The Ballmerang's passive effect of always returning to the thrower will now function when a Mirage is applied. Added a new explanation about how to continue crafting boss weapons for legacy save files.
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Fixes The final location no longer incorrectly says you can get weapons & armour there if you are playing with a gamepad You can no longer charge a proto-weapon by killing Imbued Rook's Crow Fixed a few scenarios that could cause the camera to get stuck The Apex Predator power now correctly applies its critical chance bonus when entering a new room The game will no longer attempt to load data from pre-EA save files The Imbued Rook’s frost aura now correctly follows Rook in online games Imbued Shell Drake no longer plays the egg shell break animations multiple times Several typos and incorrect details in conversations have been corrected Fixed an issue causing certain character conversations to never happen Fixed an issue that would prevent the player from saving a new loadout Changes Imbued Eggberts now spawn from nests while playing the Super Frenzy difficulty Made the hitstreak nullification effect on the Gloop Top Glaze more obvious When playing in the Ruined Capital on Super Frenzy 3 or higher, two minibosses will spawn in the miniboss room Imbued Rook: Increased the amount of time Rook is "shattered" after destroying all crystals Reduced how often the crow attacks players While Rook is "shattered", the crow no longer attacks players View full update
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Fixes The final location no longer incorrectly says you can get weapons & armour there if you are playing with a gamepad You can no longer charge a proto-weapon by killing Imbued Rook's Crow Fixed a few scenarios that could cause the camera to get stuck The Apex Predator power now correctly applies its critical chance bonus when entering a new room The game will no longer attempt to load data from pre-EA save files The Imbued Rook’s frost aura now correctly follows Rook in online games Imbued Shell Drake no longer plays the egg shell break animations multiple times Several typos and incorrect details in conversations have been corrected Fixed an issue causing certain character conversations to never happen Fixed an issue that would prevent the player from saving a new loadout Changes Imbued Eggberts now spawn from nests while playing the Super Frenzy difficulty Made the hitstreak nullification effect on the Gloop Top Glaze more obvious When playing in the Ruined Capital on Super Frenzy 3 or higher, two minibosses will spawn in the miniboss room Imbued Rook: Increased the amount of time Rook is "shattered" after destroying all crystals Reduced how often the crow attacks players While Rook is "shattered", the crow no longer attacks players
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Fixes & Changes All players will now see the intro cinematic when playing an online game, provided all players join in the first room of the hunt. Killing a Super Frenzy version of a boss will now award credit for the "Kill Boss" steam achievements. The afterimages left when doing an agile dash will no longer display the player holding a striker when they are not. Fixed an issue where Rook wouldn't spawn crystals after finishing a shattered state. Fixed an issue where Rook would spawn the wrong reinforcement waves. Fixed a softlock that could occur during the final boss battle. Rewards can now spawn from Shiny Bushes during the final hunt. Fixed several issues/ typos with some translated text. Added the "Press F8 to submit feedback" message back to the pause screen. Improved lobby matchmaking stability. Fixed a crash when attempting to position notifications before the HUD had been created. Reduced the size of the high latency indicator View full update
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