oCrapaCreeper Posted September 14, 2017 Share Posted September 14, 2017 6 minutes ago, TheKingofSquirrels said: What is this of quality of life stuff people keep mentioning? And no, I'm sorry, I think most people requested for a) Together updates transferred to Singleplayer b) If DLC to singleplayer be added to the game, then add it naturally, not as a different shard world. I'm well aware people wanted together content in singlepalyer. Hell, I made a thread a while back all about it that got support and a dev response. But I take back most of what I said once it became more clear what the direction of DST was. The only thing I still stand by in that thread is "general polish" (which is what people mean by quality of life, btw). I came to the sense that adding more unique DLC's is a better way of adding content rather than ripping stuff from DST that was made with a completely different goal in mind. Link to comment Share on other sites More sharing options...
TheKingofSquirrels Posted September 14, 2017 Share Posted September 14, 2017 1 minute ago, oCrapaCreeper said: I'm well aware people wanted together content in singlepalyer. Hell, I made a thread a while back all about it that got support and a dev response. But I take back most of what I said once it became more clear what the direction of DST was. The only thing I still stand by in that thread is "general polish" (which is what people mean by quality of life, btw). I came to the sense that adding more unique DLC's a better way of adding content rather than ripping stuff from DST that was made with a completely different goal in mind. So stuff like fences or Beefalo riding, is not quality of life? Link to comment Share on other sites More sharing options...
oCrapaCreeper Posted September 14, 2017 Share Posted September 14, 2017 6 minutes ago, TheKingofSquirrels said: So stuff like fences or Beefalo riding, is not quality of life? Those definitely are cool, but most of the other content does not fit very well. Link to comment Share on other sites More sharing options...
Dekay Posted September 14, 2017 Share Posted September 14, 2017 Could someone explain how combat is better in DST? I seem to recall it had something to do with how targets are chosen when force attacking but I'm not sure. Link to comment Share on other sites More sharing options...
Maslak Posted September 14, 2017 Share Posted September 14, 2017 You can cancel attack animation. You can cancel it right when enemy gets hit. So you can approach and hit shadow creature, quickly cancel animation to dodgde their first attack and land second hit (they will teleport away after this). Link to comment Share on other sites More sharing options...
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