JCMais Posted September 25, 2014 Share Posted September 25, 2014 (edited) Let's say that right now I'm not liking being visited by 10 hounds every 3 days (world was created with hounds on default setting, so it escalates to crazy after 100 days). There is any way to change the setting without directly editing components/hounded.lua? I saw that the custom world settings are applied here (gamelogic.lua): if ground.topology.overrides ~= nil and ground.topology.overrides ~= nil and GetTableSize(ground.topology.overrides) > 0 then for area, overrides in pairs(ground.topology.overrides) do for i,override in ipairs(overrides) do if retune.OVERRIDES[override[1]] ~= nil then retune.OVERRIDES[override[1]].doit(override[2]) end end end endHow to add the hounds setting to it? Edited September 25, 2014 by JCMais Link to comment https://forums.kleientertainment.com/forums/topic/41131-change-world-settings-after-the-world-is-already-generated/ Share on other sites More sharing options...
orian34 Posted September 26, 2014 Share Posted September 26, 2014 you mean, add a mod/tweak that balance frequency with the difficulty setting of the hound? Link to comment https://forums.kleientertainment.com/forums/topic/41131-change-world-settings-after-the-world-is-already-generated/#findComment-541090 Share on other sites More sharing options...
JCMais Posted September 26, 2014 Author Share Posted September 26, 2014 I mean changing the currently set hounds settings from "default", to "often". So it kept at 4~6 hounds per attack, without it escalating, which happens if it's set to default. Link to comment https://forums.kleientertainment.com/forums/topic/41131-change-world-settings-after-the-world-is-already-generated/#findComment-541149 Share on other sites More sharing options...
spencer320 Posted September 26, 2014 Share Posted September 26, 2014 I don't think you can without screwing up the game.If you're on day 100, you should have a bunch of hounds teeth. Go a little ways away from your base and build a firepit (both if your on RoG) and surround it with tooth traps. Once you have a bunch, place more near areas you go to most. If your close to Beefalo, lure them over there. I know it gets annoying constantly having to deal with hounds, but there are ways to deal with them.This is probably not the answer you were looking for, so sorry about that! Link to comment https://forums.kleientertainment.com/forums/topic/41131-change-world-settings-after-the-world-is-already-generated/#findComment-541171 Share on other sites More sharing options...
_Q_ Posted September 26, 2014 Share Posted September 26, 2014 Every setting that is not worldgeneration setting (terain, world shape ect), can be changed at any time with some simple modding. Link to comment https://forums.kleientertainment.com/forums/topic/41131-change-world-settings-after-the-world-is-already-generated/#findComment-541199 Share on other sites More sharing options...
dontstarver.wiki Posted September 26, 2014 Share Posted September 26, 2014 hey, i don't know where the stuff is located or stored but the hounds spawn will increased every day. i mean there is a timer which runs down from 5000.0 float value i know that through hacking. regards Link to comment https://forums.kleientertainment.com/forums/topic/41131-change-world-settings-after-the-world-is-already-generated/#findComment-541212 Share on other sites More sharing options...
_Q_ Posted September 26, 2014 Share Posted September 26, 2014 This little mode will change hounds spawn mode, but you must keep it on all the time for this world cause the changes are not saved cause its SimPostInit.This changes hounds mode to often.Let me know if it worked for you.Hounds Change.zip Link to comment https://forums.kleientertainment.com/forums/topic/41131-change-world-settings-after-the-world-is-already-generated/#findComment-541219 Share on other sites More sharing options...
JCMais Posted September 26, 2014 Author Share Posted September 26, 2014 (edited) Let me know if it worked for you. Worked perfectly! Thank you. Any way to make this work only on a given saved game? I will check the scripting tutorials to see how to build an UI, probably having these options inside the game would be interesting. Edited September 26, 2014 by JCMais Link to comment https://forums.kleientertainment.com/forums/topic/41131-change-world-settings-after-the-world-is-already-generated/#findComment-541287 Share on other sites More sharing options...
dontstarver.wiki Posted September 27, 2014 Share Posted September 27, 2014 Worked perfectly! Thank you. Any way to make this work only on a given saved game? I will check the scripting tutorials to see how to build an UI, probably having these options inside the game would be interesting. good luck & have fun regards Link to comment https://forums.kleientertainment.com/forums/topic/41131-change-world-settings-after-the-world-is-already-generated/#findComment-541567 Share on other sites More sharing options...
Pixelminer42 Posted October 15, 2014 Share Posted October 15, 2014 (edited) Hey there, i'm having a similar problem with wildfires (RoG DLC).I don't want my base spontaniously combusting. I've had it once, fortunately immediately after i made a backup, and i dont want it to happen again.Is there any way to disable them mid-game, maybe with a modification similar to_Q_'s? Edited October 17, 2014 by Pixelminer42 Link to comment https://forums.kleientertainment.com/forums/topic/41131-change-world-settings-after-the-world-is-already-generated/#findComment-551508 Share on other sites More sharing options...
JCMais Posted November 8, 2014 Author Share Posted November 8, 2014 The only thing that controls the wildfires is the variable: TUNING.WILDFIRE_THRESHOLD, which, when the option is set to never, is equals to -1. So if you can change the code @_Q_ posted to change the variable value to -1 it should work, but I cannot test it right now. Link to comment https://forums.kleientertainment.com/forums/topic/41131-change-world-settings-after-the-world-is-already-generated/#findComment-565351 Share on other sites More sharing options...
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