I had a rocket flying back to my main asteroid and I manually selected a launch pad for it. There game immediately crashed. It was the launch pad on the correct asteroid, but the error massage says it's not:
Assert failed: A rocket is trying to travel to an asteroid but has selected a landing pad at a different asteroid!
UnityEngine.Debug:LogError (object)
Debug:LogError (object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs:142)
Debug:Assert (bool,object) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs:188)
Clustercraft:CanLandAtAsteroid (AxialI,bool) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Space/Clustercraft.cs:746)
RocketsInOrbitDiagnostic:CheckOrbit () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Diagnostics/RocketsInOrbitDiagnostic.cs:41)
DiagnosticCriterion:Evaluate () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Diagnostics/DiagnosticCriterion.cs:24)
ColonyDiagnostic:Evaluate () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Diagnostics/ColonyDiagnostic.cs:175)
ColonyDiagnostic:Sim4000ms (single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Diagnostics/ColonyDiagnostic.cs:45)
SimAndRenderScheduler/Sim4000msUpdater:Update (ISim4000ms,single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/SimAndRenderScheduler.cs:286)
UpdateBucketWithUpdater`1<ISim4000ms>:Update (single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:79)
StateMachineUpdater/BucketGroup:AdvanceOneSubTick (single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:152)
StateMachineUpdater:AdvanceOneSimSubTick () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/Plugins/Klei/util/StateMachineUpdater.cs:244)
Game:SimEveryTick (single) (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1372)
Game:Update () (at C:/jenkins_workspace/workspace/Preview_Simgame_Windows/game/Assets/scripts/game/Game.cs:1348)
Build: U38-485768-S
1. Set a destination planetoid for a rocket
2. Select an existing launch pad from the droplist
3. Game crashes after clicking
A developer has marked this issue as fixed. This means that the issue has been addressed in the current development build and will likely be in the next update.
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