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All Gases & Liquids Texture Replacer and Its Animation Replacer Suggestion For Future Update


All Gases & Liquids Texture and Animation Replacer  

5 members have voted

  1. 1. Would you like these to be implemented in the future update? (Please read and understand my point of idea before answering this Poll, thank you.)

    • Yes! We'd love to see this in future update
    • No, i like current Gas & Liqud textures


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A square gas tile looks boring so does a liquid ball.

5bee778d32701_2018-11-16(4).thumb.png.da74aafb5b72af7d756863154de27678.png

5bee7f329ed78_2018-11-16(11).thumb.png.a535d9b45f0163e66d754a109d278c0c.png

Now I will show you my painting skill...

 

 

 

 

 

 

 

 

 

 

 

 

 

5bee7be237974_NewGasAnimation.thumb.png.fc0c5f18d402cbc3f84f4dd2f3c3aef9.png

Gas will flow gradually like in real life and if 1 Gas Pipe is destroyed, the gas will leak and distribute its concentrated mass to its surroundings. So do Liquid Pipes.

5bee7f186a442_NewLiquidAnimation.thumb.png.53ea71587e1d6f3acf1de1dbe51f24f1.png

I prefer original gas texture & water texture from world map but I can even barely reproduce that. These sketches is my limit and I don't have the resources to match ONI clean water quality.

 

Here are a list of what I'm suggesting for future update

  1. Replace all gases & liquids texture inside pipe with its original texture from the map
  2. Make a smooth flow animation when passing through pipes

 

Paintings Resources

dZ2oyoa.png.1e5ea1e3fa1c9c6b5ec5da85a29de666.png

Sky-Blue-Square-.jpg.cb91edb0fae89f775fbb1f6e6ef1bf4c.jpg

 

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I like the cartoony nature of liquids in pipes. It also arranges well with the game logic. I understand that it might look nicer if it was all connected but it doesn`t add funcionallity and instead removes it (you wouldn`t be able to see small packets passing by). I`m ok if it was an option but replacing the current system is a no from me.

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