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Instantly Crashing


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As of today I am crashing within 20 seconds of loading my world. 

My PC is doing fine so it is not related to that. 

I tired disabling player-connection debug in boot.cfg in the oni folder which did not work.

Tried all game speeds and changing priorities on some stuff - had just queued up a bunch of priority nine (bad habit) work around the base. 

Would someone be so kind and let me know if the world is crashing for you as well so I know if it is on my end.

I am assuming since I had no issues in the past that it is related to the preview but I would very much enjoy to continue playing in my world within in the next days. 

 

Appreciate it!

 

 

MM.sav

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Could it be voles?

Check the output log. On windows, you can find it by pressing win+r, pasting "%appdata%\..\LocalLow\Klei\Oxygen Not Included" into the window, enter.

If the log file has a line like "[ INFO  ] Exception in: (Mole).LayEggStates", it's voles.

16 minutes ago, Coolthulhu said:

Could it be voles?

Check the output log. On windows, you can find it by pressing win+r, pasting "%appdata%\..\LocalLow\Klei\Oxygen Not Included" into the window, enter.

If the log file has a line like "[ INFO  ] Exception in: (Mole).LayEggStates", it's voles.

Thank you for helping me out.

I looked through it, not sure if I can interpret it correctly. I did see this line in regards to voles: 

Exception in: (Mole).LayEggStates.root.layeggpre.Enter

Full text: 

Spoiler

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/Mono/etc'
PlayerConnection initialized from C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55330
Multi-casting "[IP] 192.168.192.29 [Port] 55330 [Flags] 3 [Guid] 446229528 [EditorId] 685501460 [Version] 1048832 [Id] WindowsPlayer(Mullematsch) [Debug] 1 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Waiting for connection from host on [0.0.0.0:55330]...
Timed out. Continuing without host connection.
Started listening to [0.0.0.0:55330]
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56528
PlayerConnection already initialized - listening to [0.0.0.0:55330]
Initialize engine version: 2018.2.7f1 (4ebd28dd9664)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce GTX 1070 Ti (ID=0x1b82)
    Vendor:   
    VRAM:     8080 MB
    Driver:   24.21.13.9882
Begin MonoManager ReloadAssembly
- Completed reload, in  0.103 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.798657 ms
[ INFO  ] Development Build: SU-289453
SYSTEM INFO:
    Platform=WindowsPlayer
    OSname=Windows 10  (10.0.0) 64bit
    OSversion=10.0.17134.0
    CPUmodel=System Product Name (System manufacturer)
    CPUdeviceType=Desktop
    CPUarch=AMD64
    ProcBits=64
    CPUcount=8
    CPUtype=Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
    SystemMemoryMegs=16313
    GPUgraphicsDeviceID=7042
    GPUname=NVIDIA GeForce GTX 1070 Ti
    GPUgraphicsDeviceType=Direct3D11
    GPUgraphicsDeviceVendor=NVIDIA
    GPUgraphicsDeviceVendorID=4318
    GPUgraphicsDeviceVersion=Direct3D 11.0 [level 11.1]
    GPUmemoryMegs=8080
    GPUgraphicsMultiThreaded=False
    GPUgraphicsShaderLevel=50
    GPUmaxTextureSize=16384
    GPUnpotSupport=Full
    GPUsupportedRenderTargetCount=8
    GPUsupports2DArrayTextures=True
    GPUsupports3DTextures=True
    GPUsupportsComputeShaders=True
    GPUsupportsImageEffects=True
    GPUsupportsInstancing=True
    GPUsupportsRenderToCubemap=True
    GPUsupportsShadows=True
    GPUsupportsSparseTextures=True
    System Language=German
[ INFO  ] Localization.Initialize!
[ INFO  ] Initialize... Local mod localization
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 185.1 MB.
System memory in use after: 186.6 MB.

Unloading 519 unused Assets to reduce memory usage. Loaded Objects now: 31663.
Total: 52.070377 ms (FindLiveObjects: 2.299653 ms CreateObjectMapping: 1.935326 ms MarkObjects: 47.221969 ms  DeleteObjects: 0.612917 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.518334 ms
System memory in use before: 245.8 MB.
System memory in use after: 248.0 MB.

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 32949.
Total: 48.264874 ms (FindLiveObjects: 2.006607 ms CreateObjectMapping: 1.031407 ms MarkObjects: 45.173461 ms  DeleteObjects: 0.052630 ms)

[ INFO  ] -- MAIN MENU -- 
[ INFO  ] Initialising UGC Service
[ INFO  ] UGC Service setup complete..
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 254.7 MB.
System memory in use after: 256.8 MB.

Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 32917.
Total: 58.243239 ms (FindLiveObjects: 2.046719 ms CreateObjectMapping: 1.209738 ms MarkObjects: 54.916521 ms  DeleteObjects: 0.069748 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.859922 ms
System memory in use before: 260.2 MB.
System memory in use after: 262.4 MB.

Unloading 151 unused Assets to reduce memory usage. Loaded Objects now: 42862.
Total: 92.666504 ms (FindLiveObjects: 2.322391 ms CreateObjectMapping: 1.645346 ms MarkObjects: 88.548027 ms  DeleteObjects: 0.149971 ms)

[ INFO  ] Set world to [worlds/Default] C:/Program Files (x86)/Steam/steamapps/common/OxygenNotIncluded/OxygenNotIncluded_Data/StreamingAssets/worldgen/
Shader warmup: 61 shaders 169 combinations 0.014s
[ INFO  ] Custom Settings: ImmuneSystem=Default,Stress=Default,StressBreaks=Default,Morale=Default,CalorieBurn=Default,WorldgenSeed=644245058,SandboxMode=Disabled,World=,
[ INFO  ] -- GAME --
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
[WARNING] Insufficient keys to cover root plan menu Max of 12 keys supported but TUNING.BUILDINGS.PLANORDER has 14
[WARNING] constructor_gun_kanim ui placeSymbol [ 0x0 ] is missing
[WARNING] constructor_gun_kanim ui placeSymbol [ 0x0 ] is missing
[WARNING] ConsumeMouseScroll is true onImmigrantScreen , but activateOnSpawn is disabled. Mouse scrolling might not work properly on this screen.
System memory in use before: 0.56 GB.
System memory in use after: 0.58 GB.

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 332212.
Total: 746.488819 ms (FindLiveObjects: 24.001882 ms CreateObjectMapping: 12.509235 ms MarkObjects: 709.534939 ms  DeleteObjects: 0.441484 ms)

[WARNING] Missing prefab: 0
[WARNING] Missing prefab
Exception in: (Mole).LayEggStates.root.layeggpre.Enter
System.NullReferenceException: Object reference not set to an instance of an object
  at Util.KInstantiate (UnityEngine.GameObject original, Vector3 position, Quaternion rotation, UnityEngine.GameObject parent, System.String name, Boolean initialize_id, Int32 gameLayer) [0x00043] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:209 
  at Util.KInstantiate (UnityEngine.GameObject original, Vector3 position) [0x0000c] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\Util.cs:184 
  at FertilityMonitor+Instance.LayEgg () [0x0011a] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Creatures\common\FertilityMonitor.cs:166 
  at LayEggStates.LayEgg (.Instance smi) [0x00018] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\Mods\Fauna\Chores\LayEggStates.cs:68 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (.State state, System.Collections.Generic.List`1 actions) [0x0005b] in D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:822 
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object, Object)
UnityEngine.Debug:LogError(Object, Object)
Debug:LogError(Object, Object) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Debug.cs:94)
Output:LogErrorWithObj(Object, String) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:168)
Output:LogErrorWithObj(Object, Object[]) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Output.cs:53)
GenericInstance:ExecuteActions(State, List`1) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:849)
GenericInstance:PushState(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:781)
GenericInstance:GoTo(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1062)
Instance:StartSM() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:216)
GenericInstance:StartSM() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:931)
Chore:Begin(Context) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\Chore.cs:642)
StatesInstance:BeginChore() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreDriver.cs:30)
States:<InitializeStates>m__1(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreDriver.cs:100)
GenericInstance:ExecuteActions(State, List`1) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:822)
GenericInstance:PushState(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:781)
GenericInstance:GoTo(BaseState) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1062)
Transition:Evaluate(StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1214)
Context:Set(Chore, StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1290)
Parameter`1:Set(Chore, StatesInstance) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\statemachine\StateMachine.cs:1172)
ChoreDriver:SetChore(Context) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\demands\ChoreDriver.cs:142)
Brain:UpdateChores() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\Brain.cs:79)
Brain:UpdateBrain() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\Brain.cs:56)
BrainGroup:RenderEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\BrainScheduler.cs:38)
BrainScheduler:RenderEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\ai\BrainScheduler.cs:113)
RenderEveryTickUpdater:Update(IRenderEveryTick, Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\SimAndRenderScheduler.cs:171)
UpdateBucketWithUpdater`1:Update(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:62)
BucketGroup:AdvanceOneSubTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:140)
StateMachineUpdater:RenderEveryTick(Single) (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\Plugins\Klei\util\StateMachineUpdater.cs:242)
Game:LateUpdate() (at D:\JenkinsWorkspace\Preview_Simgame_Windows\game\Assets\scripts\game\Game.cs:1394)
 
(Filename: D:/JenkinsWorkspace/Preview_Simgame_Windows/game/Assets/Plugins/Debug.cs Line: 94)

Game.OnApplicationQuit()
Setting up 2 worker threads for Enlighten.
  Thread -> id: 8734 -> priority: 1 
  Thread -> id: 62e8 -> priority: 1 
##utp:{"type":"MemoryLeaks","allocatedMemory":45014,"memoryLabels":[{"Default":1048},{"NewDelete":20632},{"Thread":2696},{"Manager":112},{"VertexData":2880},{"GfxDevice":13952},{"Serialization":40},{"String":1334},{"DynamicArray":1760},{"Sprites":256},{"VR":64},{"SceneManager":720},{"SceneLoad":-480}]}
 

 

37 minutes ago, Mullematsch said:

I did see this line in regards to voles: 

Exception in: (Mole).LayEggStates.root.layeggpre.Enter

So voles. There is no proper fix yet. You can either debug teleport/destroy all active, burrowed voles in your save, or wait for Klei to fix the crash.

Voles that can't burrow should be fine, it only happens when a burrowed vole tries to lay an egg.

On 10/13/2018 at 4:49 PM, Coolthulhu said:

So voles. There is no proper fix yet. You can either debug teleport/destroy all active, burrowed voles in your save, or wait for Klei to fix the crash.

Voles that can't burrow should be fine, it only happens when a burrowed vole tries to lay an egg.

Guess I need to wait for the next update. I went into debug mode wrangled the whole surface and there was only one vole. Tried teleporting it into the space structure, still crashed. Tired tp it into the base and again same result. Deleted it and sadly another crash.

Looks like I can`t fuel my addiction :(

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