MarkL

[Game Update] - 281298

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MarkL    487

hot_lava_buddy_update_large.jpg

  • Added a buddy to help you feel less lonely
  • Added “placement” feature,  right click to gently place a held object down
  • Added throwing sound effects
  • Throws can now be made stronger by holding the throw button
  • Simple drop shadow added to players to help place landings
  • Fixed bad vent geometry in wholesale
  • Fixed bad concrete collision above the cafeteria in wholesale
  • You can now look down 10 degrees more
  • Updated death reasons for certain types of deaths
  • Add gamepad button mapping for SaveCheckpoint (press Y to set respawn location in Explore mode)
  • Fixed bad audio feedback when closing Trial screen with escape
  • Better logging for startup and network errors
  • Additional online slow down fixes
  • A paused timer now starts on throw
  • An additional checkpoint added to Repeat The Grade to make some pathing more clear
  • Added six new reward decals to collect
  • You can now grab and throw items in wind tunnels
  • Added throwing targeting reticle
  • Fixed uncapped backwards boosting
  • Added boosting UI to backwards boosting
  • Inverted backwards boosting controls to be more in-line with forwards boosting
     

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PuffinBy    214

Would you mind putting that screenshot in "Spoiler", please? :wilson_wink:

Spoiler
35 minutes ago, Leg1onMonkeyS said:

Peimage.thumb.png.3b2f8386d69910b04273d949e6e12a04.pngt is here!

 

 

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Anton1n    1
Posted (edited)

Please remove the stars for that dog thing, i tryed it with the first level and after 30mn i can't see that dog face anymore, that very lame and now i don't have all te stars because of this. Please, discuss about it with other players, i can't be the only one to find this ridiculously annoying and hard for the time that take.

Edit : Or make special level, with more checkpoint or less dog throws.

Edited by Anton1n
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m_dg_be    3

My biggest frustration with this level is that I am never fully sure where the dog will land if I throw him, plenty of times the distance is too far, or he just still falls off. + Maybe handle it differently when the dog dies. Maybe give a 'tip' screen saying that you need a dog to continue the level?

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