Sasza22 Posted August 2, 2018 Share Posted August 2, 2018 With natural light in the game there should be more stuff that interacts with it in some ways. 1. Light sensor - automation sensor activating below/above a set amount of lux 2. Prism - reflects a simgle beam of light in all directions (useful fo lighting rooms far from surface with a 1 tile witdth window) 3. Mirror - Reflects light by 90o. 4. Light collector - it might be a plant or a rare rock, it would collect light during the day and emit some percentage of it during the night (or when put in darkness) 5. Strong lamp - light source capable of giving the "bright and cheerful" buff but using a lot of power. 6. Plants should show a range of lighting they prefer; ex: Dusk Cap < 60 lux, Bristle Berry > 120 lux. Link to comment Share on other sites More sharing options...
he77789 Posted August 3, 2018 Share Posted August 3, 2018 Yeah +1 for point 6. 1 lux is enough for bristles and too bright for dusk cap. WTF? Link to comment Share on other sites More sharing options...
Slvrsrfr Posted August 3, 2018 Share Posted August 3, 2018 yup, meant to comment on #6, spot on. why not miners lamps? head lamps like miners have? that only makes sense. they need a jukebot first..... Link to comment Share on other sites More sharing options...
he77789 Posted August 3, 2018 Share Posted August 3, 2018 They have a jukebot. Link to comment Share on other sites More sharing options...
Alfons100 Posted August 5, 2018 Share Posted August 5, 2018 There should be a new plant too using the Lux mechanic, like a space potato wth a flower on top that absorbs sunlight, and it needs a lot of it too. Link to comment Share on other sites More sharing options...
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