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Cules for the STORY - more remains.


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Hey guys!

I heard about lots of players (me included) want a story mode as soon as possibe. I think I should also give some ideas (•ω•)

Why not hide the clues in remains. So I have some ideas of NEW REMAINS.

 

1. Cryosleep Lab

Involves some old cryosleep chambers (that may give you a chance for a legendary DUPE) and a lab computer which has experiment diary in it.

 

2. Greenhouse

A old farm facility in the lab that has an old-fashion pump. Contains some crops.

There may be a dead survivor’s diary.

 

3. Command centre

Have lots of computers and a main screen, plus a communication device that require your best scientists to operate.

Provide more clues about Earth.

Very high chance to obtain diary in this remain.

 

4. Organism Lab

This remain must have a huge breached hole on the wall. Inside it is an totally damaged device. Purpose unknown, but may be the reason for mutent critters nearby.

There must at least two mutent critters nearby. But they are peaceful.

 

5. Surface outpost

Can be found near surface of the planet. Has a complete airlock and may find some space shuttle parts (Can be manufactured once you find the Blueprint)

 

6. Hanger

Can be found ON surface above your starting location. Largest remain of all. Have an uncomplete space shuttle that need some parts to activate its function - Travel to the collapsed Earth and find out what happened.

17 hours ago, Madbro said:

Earth

The ruin builders are from earth, and I have a proof: active debug mode and go up to the surface. There will be a mountain (I'm not sure I'm writing it correctly) and there's a globus (again, I'm not sure I'm writing it correctly). That's it

To me i am with Oozinator, story mode could potentially ruin it for me if they make it that you have to progress along the story. 

I don't mind if they add a story option and a sandbox option, thats fine because then I can still play the game I like. Also i thought in the patchnotes they mentioned the planet in the back was earth? they mentioned something about its sounds etc pretty sure they said earth.

3 hours ago, Oozinator said:

I heard about lots of players (me included) who don't care about a story mode, but want a harder game as soon as possibe.

I think the game needs less difficulty increase outright perse, but instead a longer mid-game of gradual difficulty increases before the inevitable drop that comes with end-game exosuits.  For that, we'd need a longer tech tree, locking exosuits behind plastic and glass as materials for their use, and probably getting rid of plastic dreckos, at least in higher difficulty settings.  Probably also initial dupe generation stat points or advantages/disadvantages would need a tone down in higher difficulty.

On that note, instead of the current custom game toggles, we should totally have difficulty settings that also influence geyser generation/location, the current dupe effects, and ranchable animal types.  But that's my opinion.  Maybe five difficulty settings easy/casual/standard/hard/challenge basis.  

The early game, as it stands, is quite difficult for people just getting into the game.  I threw fifty hours into ONI before I was able to comfortably and regularly pass the early game challenges (stress, air, food)  and the only way I successfully manage heat still, at a little over 100 hours in the game, is if I luck out with a nearby slush geyser.   


With that said, I would like more story to the game, and object inclusion wouldn't be bad.  Just I think there are easier paths to story than implementing so many new objects, when looting notes from desks is something that probably would take less effort to code and would go a long way towards fleshing out the story.  Not that there isn't enough bits of things to start speculating anyway.  But that stuff goes over here; https://forums.kleientertainment.com/forum/135-oxygen-not-included-art-music-lore/

3 hours ago, Evaris said:

 For that, we'd need a longer tech tree, locking exosuits behind plastic and glass as materials for their use

Not from my point of view..
Game needs some "traps" = overpressure NG + Hydrogen = boom
Surfaces should catch fire = Oil burns, deleting O² , adding CO²
I really hope ONI makes a "fresh way" to do things.
Factorio should be factorio and rimworld rimworld.
I suggested some time, research assistant runs through base and scans objects and creates research projects from that.
Not every result should be usable - perhaps a modular pump with two outputs, but no input - build it scan it - research further.
 

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