CivilPsycho Posted July 6, 2018 Share Posted July 6, 2018 Duplicants destroy 75g of O2 per second. Super Computers destroy KILOS of water. (But, I guess that is okay when we have infinite mass production by geysers.) I would appreciate a super computer waste product. Link to comment https://forums.kleientertainment.com/forums/topic/93136-so-much-mass-destruction/ Share on other sites More sharing options...
BlueLance Posted July 6, 2018 Share Posted July 6, 2018 Research table also deletes dirt, but I think the super computer uses water as a one shot coolant. Link to comment https://forums.kleientertainment.com/forums/topic/93136-so-much-mass-destruction/#findComment-1059790 Share on other sites More sharing options...
Smuch Posted July 6, 2018 Share Posted July 6, 2018 If the super computer get a wastee product, maybe the microbe musher could get on too ? Becaue it igoes trough water reserve waaayy too fast as it is. (And no the few grams of poluted water you get from your duplicants peeing that make up for the 75 kilos a mush bar costs. thre's some serious loss somewhere in the process.) ---------------- With water destrction, I tink it'll still be a problem as long while the game does have steam now when you boil lots of water, it stil can't handle ordinary evaporaton and ambiant air humidity at moderate temp, Although, maybe there is ? I wonder if it would be hard o implemen a way to handle evaporated water (or any kind of gas at low concentraton and pressure) at /low/ concentration rather than a full square of steam gas but like an object, similar to how dug rocks and seeds and bottld liquid, a new 'puff' class of floating, mostly transparent object. when enough o thse obects 'collide' in one square they form a square of steam or a puddle of water. (Also his could open the way for gases disolving in water with an other' new bubble class of object. Work in a similar way excepct into liquids rather than air.) I doubt any of this will happen but hey worth suggesing). Link to comment https://forums.kleientertainment.com/forums/topic/93136-so-much-mass-destruction/#findComment-1059799 Share on other sites More sharing options...
Lazy-Anemic Posted July 6, 2018 Share Posted July 6, 2018 8 hours ago, CivilPsycho said: Duplicants destroy 75g of O2 per second. Super Computers destroy KILOS of water. (But, I guess that is okay when we have infinite mass production by geysers.) I would appreciate a super computer waste product. Just assume the Oxygen works its way into urine somehow. Research Stations could be modified to only store resources you fill them with but with the research station having a different speed depending on the quality of the research material in it while Super Computer can vent dangerous Steam if it gets too hot. Link to comment https://forums.kleientertainment.com/forums/topic/93136-so-much-mass-destruction/#findComment-1059901 Share on other sites More sharing options...
Coolthulhu Posted July 6, 2018 Share Posted July 6, 2018 Waste materials with zero waste could be cool, but the game would have to be reworked totally with them in mind Most important and "biggest": every O2 consumed would have to produce at least as much CO2 (or realistically: 127%, because gases in ONI differ by density and not by volume). Klei intentionally dropped CO2 production to a fraction of what it "should" (realistically) be, because otherwise the asteroid would fill with CO2 fast - very fast. Coal power plant would have to output many kgs of something. If it produced 0.6kg/s of CO2, it would choke early colonies hard and fast. If it consumed oxygen for that CO2, it would kill lategame colonies too. Plants deleting 20kg/cycle of water would have to drop most of it as hay/wet plant mass/pdirt Critters that consume things would have to drop excess mass somehow. Say, a slickster that only outputs 50% of consumed mass and lays eggs for 1% of the mass (those would be some fat eggs, not the 1kg ones in game) would have to drop something (pdirt again?) as the 49% that disappears Polluting water and dirt isn't much of a cost. Supercomputer and lab would need something more toxic as output to matter. Or just heat. Hydrogen power plant works entirely on the premise that you can delete hydrogen to produce energy. The only side product of it that could realistically work is water. Which you can then electrolyze. So either the power plant would need to consume prohibitive amounts of oxygen or allow transmuting hydrogen into oxygen through electrolyzer->powerplant->electrolyzer loop. While adding some extra outputs for things is possible, in many cases mass deletion is the only feasible way to go. Link to comment https://forums.kleientertainment.com/forums/topic/93136-so-much-mass-destruction/#findComment-1059995 Share on other sites More sharing options...
Lazy-Anemic Posted July 6, 2018 Share Posted July 6, 2018 1 hour ago, Coolthulhu said: Most important and "biggest": every O2 consumed would have to produce at least as much CO2 (or realistically: 127%, because gases in ONI differ by density and not by volume). Klei intentionally dropped CO2 production to a fraction of what it "should" (realistically) be, because otherwise the asteroid would fill with CO2 fast - very fast. Coal power plant would have to output many kgs of something. If it produced 0.6kg/s of CO2, it would choke early colonies hard and fast. If it consumed oxygen for that CO2, it would kill lategame colonies too. They could make it so the plants in the starting biome consume enough CO2 to keep air reasonably clean but not enough to handle a large / heavy industrial colony's waste. And coal could always leave behind ash that could be used for... things. Link to comment https://forums.kleientertainment.com/forums/topic/93136-so-much-mass-destruction/#findComment-1060041 Share on other sites More sharing options...
CivilPsycho Posted July 7, 2018 Author Share Posted July 7, 2018 2 hours ago, Lazy-Anemic said: They could make it so the plants in the starting biome consume enough CO2 to keep air reasonably clean but not enough to handle a large / heavy industrial colony's waste. And coal could always leave behind ash that could be used for... things. That could open up a completely green way of playing the game. Which I think could be fun. A real problem with Dupe O2 deletion is that it creates a vacuum that the small amounts of CO2 can creep up in. Which is why I guess they have the algae deoxidizer recreate that pressure. If the dupes exhaled the unused oxygen, like us humans, the pressure would stay constant-ish. That would require the deoxidizer to only be required to fill the vacuum created by mining and the few places where gasses are turned into solids, like plant matter/food. This would allow algae to be rarer on the map (a real special find!), and the management of pressure to be a more late-game necessity. Burning coal in real life produces coke which burns hotter and is used to make steel. All this could be released in some kind of plant update! That could add a few new cool plants, like trees, that could allow people to do "green runs" in O.N.I. Link to comment https://forums.kleientertainment.com/forums/topic/93136-so-much-mass-destruction/#findComment-1060162 Share on other sites More sharing options...
Ellilea Posted July 7, 2018 Share Posted July 7, 2018 I would love a green way of playing the game! That sounds like a ton of fun and alternatives are always great, whether it was connected to the mass deletion concept or done another way. I want that now Link to comment https://forums.kleientertainment.com/forums/topic/93136-so-much-mass-destruction/#findComment-1060176 Share on other sites More sharing options...
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