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liquid valve not working


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you can put a valve here
image.png.e9938b514f9063e02cd9b879dd8322d0.png
between these lines,
but putting one here
image.png.1e8e368c3f788671081b91fb2b1507fd.png
is pointless if you dont put a break in the line for the valve to bridge.
the valves don't get individual priorities, in your priorities menu there is a Toggle setting, set it to the highest ^

could you do me a favor and turn on your plumbing overlay and take another screen shot with the mouse hovering over the valve in question?

20 minutes ago, LZ96 said:

this is current the overlay, sorry that i still confused of what you mean =( 

20180703204956_1.thumb.jpg.5ad8ecfe002190431d6a9a840d49209c.jpg

It says "Errand Assigned", so at some time some dupe come and switch it to your new value. 

Changes not instant - dupe must work with valve to set intended value

1 minute ago, LZ96 said:

its been sitting there for the last 50 turns at least =(

Some priority problem. Try simple things - send one dupe manually to this point. Possibly path blocked somehow.

After that, build couple of doors, set restrictions on door to allow only entrance, but not leaving and send dupe there. Allow all tasks for this dupe. If he will stand near valve and be idle - then this is bug, report it

 

13 minutes ago, Prince Mandor said:

Some priority problem. Try simple things - send one dupe manually to this point. Possibly path blocked somehow.

After that, build couple of doors, set restrictions on door to allow only entrance, but not leaving and send dupe there. Allow all tasks for this dupe. If he will stand near valve and be idle - then this is bug, report it

oooh.. let me try that real fast

 

13 minutes ago, Prince Mandor said:

Some priority problem. Try simple things - send one dupe manually to this point. Possibly path blocked somehow.

After that, build couple of doors, set restrictions on door to allow only entrance, but not leaving and send dupe there. Allow all tasks for this dupe. If he will stand near valve and be idle - then this is bug, report it

awww, thanks, that did the trick; i guess my dupes just don't want to touch the valve XD,

now that the hydrogen room on the left corner has no usage hahaha

20180703212710_1.jpg

5 hours ago, LZ96 said:

its been sitting there for the last 50 turns at least =(

The "Toggle" priority must be up high, otherwise your dupe will prioritize its job.  Auto-priority will set Toggle to the middle -- not high, not low.  You need to manually set "Toggle" to high priority.

Just now, KittenIsAGeek said:

The "Toggle" priority must be up high, otherwise your dupe will prioritize its job.  Auto-priority will set Toggle to the middle -- not high, not low.  You need to manually set "Toggle" to high priority.

auto priority sets dupes to highest from the jobs tab (upper right corner of the screenshot)

 

Just now, LZ96 said:

oohhhh i see what you mean now.. thanks

You bet.  Basically, because "Toggle" isn't a part of any particular dupe job, it will always be the last thing picked from the list.  The 'block the dupe from leaving' trick above basically got rid of any of the conflicting tasks that were keeping the dupe busy.  The easier alternative is to set the "Toggle" priority for your dupes to high or very high.  Then when you change a valve, they'll run to adjust it.

17 hours ago, KittenIsAGeek said:

You bet.  Basically, because "Toggle" isn't a part of any particular dupe job, it will always be the last thing picked from the list.  The 'block the dupe from leaving' trick above basically got rid of any of the conflicting tasks that were keeping the dupe busy.  The easier alternative is to set the "Toggle" priority for your dupes to high or very high.  Then when you change a valve, they'll run to adjust it.

I think someone should add a post just saying this, because there is a thread like this one almost once a week haha.

One of the first things I do upon starting a game is setting toogle at max for all incoming dupes.

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