CannedSmeef Posted July 1, 2018 Share Posted July 1, 2018 Concept Art, will explain what I mean I was bored at work so I brainstormed this mastapiece and doodled the above when I got home. Is this a good addition to the game? Eh, probably. I'd love to see what Klei themselves think of this. Please give your thoughts! P.S. Klei if I am not able to produce Slush Bars by tomorrow morning I will turn off my Algae Deoxodizer rn Link to comment https://forums.kleientertainment.com/forums/topic/92894-concept-art-a-module-system-for-modifying-buildings/ Share on other sites More sharing options...
Oozinator Posted July 1, 2018 Share Posted July 1, 2018 7 hours ago, CannedSmeef said: Concept Art, will explain what I mean I was bored at work so I brainstormed this mastapiece and doodled the above when I got home. Is this a good addition to the game? Eh, probably. I'd love to see what Klei themselves think of this. Please give your thoughts! P.S. Klei if I am not able to produce Slush Bars by tomorrow morning I will turn off my Algae Deoxodizer rn To be "bored at work" i can not really understand, but the conceptual work is nice. Don't you think it would add much micro? I have problems to accept microbe mushed tuning, because i don't use it, it's evil. For other game objects, like the hydrolizer those modules would make it to easy.. Link to comment https://forums.kleientertainment.com/forums/topic/92894-concept-art-a-module-system-for-modifying-buildings/#findComment-1058182 Share on other sites More sharing options...
CannedSmeef Posted July 1, 2018 Author Share Posted July 1, 2018 I'm kind of confused of what your point is here, could you clarify? Link to comment https://forums.kleientertainment.com/forums/topic/92894-concept-art-a-module-system-for-modifying-buildings/#findComment-1058235 Share on other sites More sharing options...
Oozinator Posted July 1, 2018 Share Posted July 1, 2018 1 hour ago, CannedSmeef said: I'm kind of confused of what your point is here, could you clarify? Nope, because my last post had 98% clarify factor, 2% are temporary lost to heat. Sorry sir. Link to comment https://forums.kleientertainment.com/forums/topic/92894-concept-art-a-module-system-for-modifying-buildings/#findComment-1058254 Share on other sites More sharing options...
CannedSmeef Posted July 1, 2018 Author Share Posted July 1, 2018 Damn, better get a Hydrofan in there Link to comment https://forums.kleientertainment.com/forums/topic/92894-concept-art-a-module-system-for-modifying-buildings/#findComment-1058264 Share on other sites More sharing options...
Moonshade Posted July 1, 2018 Share Posted July 1, 2018 XD I kind of never use the mixro musher >.< well it might be something to use with that brisly bar but still XD I'm so used to not using it I'd probably forget about it Link to comment https://forums.kleientertainment.com/forums/topic/92894-concept-art-a-module-system-for-modifying-buildings/#findComment-1058270 Share on other sites More sharing options...
CannedSmeef Posted July 1, 2018 Author Share Posted July 1, 2018 Well the idea is to make buildings more versatile, and hopefully extend the use of early game machines Link to comment https://forums.kleientertainment.com/forums/topic/92894-concept-art-a-module-system-for-modifying-buildings/#findComment-1058295 Share on other sites More sharing options...
Oozinator Posted July 1, 2018 Share Posted July 1, 2018 Yep, but when you plan to "tune up" buildings , similar to gen tuning, would add much micromanagement, without changing much. ..but when you would create some sort of "mastermind" modules, to make a cyborg dupe and it could control peon dupes, it would be nice. Set up some rules for overseers Hunger game mod, where dupes fight for food in an arena, but printer could print a fresh dupe on the fly, when dead body is inserted into cementary module. Peaceful heaven mod, dupes dont work, but laugh at working dupes. Link to comment https://forums.kleientertainment.com/forums/topic/92894-concept-art-a-module-system-for-modifying-buildings/#findComment-1058296 Share on other sites More sharing options...
Smuch Posted July 1, 2018 Share Posted July 1, 2018 Anyone who adds illustrations to their sugestions has a plus in my book. Also I think it is a good idea ven if the details would need a lot of work (both in coding and art assets to be implmented, it's too big a change tothe buiding sytem I fear, therefore making i unlikely it'll get in game when there so much more to add in other domains first.) Still, I tend to agree that anything that gives more options, more modularity, is generaly good in this kind of game. I dont care if they aren't necessarily efficient or huge, it's a matter of adding replayability and more tool to olv problems, whih I feel is a boon. Beside it is a good suggestion even if unlikely to be added due to just how much would need to be added (bot in coding and art assets) an rebalanced in the buildings. Link to comment https://forums.kleientertainment.com/forums/topic/92894-concept-art-a-module-system-for-modifying-buildings/#findComment-1058309 Share on other sites More sharing options...
CannedSmeef Posted July 1, 2018 Author Share Posted July 1, 2018 Just now, Smuch said: Anyone who adds ilustration to their sugestons has a plus in my book.Beside it is a good suggestion even if unlikely to be added due to just how much would need to be added (bot in cod and art assets) an rebalanced in the buildings. Thanks man, I'm not the type to leave things up to imagination Link to comment https://forums.kleientertainment.com/forums/topic/92894-concept-art-a-module-system-for-modifying-buildings/#findComment-1058311 Share on other sites More sharing options...
vovik Posted July 1, 2018 Share Posted July 1, 2018 Yeah, modifying buildings idea is one of the most intresting ideas, and it will fiddle with research stuff, but that is hard to implement, thats why i didnt propose that. Link to comment https://forums.kleientertainment.com/forums/topic/92894-concept-art-a-module-system-for-modifying-buildings/#findComment-1058316 Share on other sites More sharing options...
Ricordis Posted July 7, 2018 Share Posted July 7, 2018 And what if you turn every building more or less into a modular building (like exosuit stations) and you phisically have to construct modules next to the mainframe? Just like a microbe musher has a total of 4 slots, 2 left and 2 right, where you can build modules which modify the musher's performance. Eg. Advanced Mush Press (AMP): Costs 50 refined metal to build, lowers the needed amount of water by 20% but raises the power consumption by 20%. Non-stick Grinder (NSG): Costs 50 refined metal to build, lowers the power consumption by 20% but raises heat production by X. This way you could modify buildings to your desire. Mix'n'match different modules or specialize a building. Useful for places where one pump is not enough but two pumps aren't cost effective anymore. Or where two stations wouldn't fit but one station with modules would. Link to comment https://forums.kleientertainment.com/forums/topic/92894-concept-art-a-module-system-for-modifying-buildings/#findComment-1060179 Share on other sites More sharing options...
mr peeps Posted July 9, 2018 Share Posted July 9, 2018 I really like this idea! I think some sort of "module engineer" would be cool. It would open so many possibilities, in my opinion. I think this is great! Link to comment https://forums.kleientertainment.com/forums/topic/92894-concept-art-a-module-system-for-modifying-buildings/#findComment-1061057 Share on other sites More sharing options...
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