Gurgel Posted July 15, 2018 Share Posted July 15, 2018 On 6/21/2018 at 6:41 AM, lurkinglurker said: What a glorious example of shifting goalposts. What has (de)compilers into modern programming languages in modern OSs with modern utterly-godlike-in-comparison PC hardware have to do with those antique first-generation arcade boards at the time when they first came out and the programming tools used to code those? Also, pretty much nobody besides malware-analysts uses decompilers, because it is just too hard. Code-optimization, on the other hand, is done pretty much the same as it was done back then, except that the level it is done on has shifted up a bit. Optimizing assembler code is rare these days. But optimizing C-code while understanding what the assembler-code will look like and how the hardware works is not. Also, algorithmic optimization has stayed pretty much the same. Link to comment Share on other sites More sharing options...
staring_frog Posted July 21, 2018 Share Posted July 21, 2018 Thread is TL;DR. But TS, I so much agree with you. I like Sci-fi a lot: well thought-out and logical Sci-fi gives so much joy. And I also like Fantasy (to a lesser extent though) with magic and stuff. And quirks in ONI make it fall into an in-between space: it becomes less of a Sci-fi and still it's not Fantasy. That's why they kill joy for me. However it's very hard to go without quirks at all - the game still has to have decent performance and fun gameplay. Can't build ideal game without ideal tools:) Link to comment Share on other sites More sharing options...
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