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the water stopped plumbing


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Two output (green icon) from other side of one pipe. It's always jammed at one point.

And never, you hear, NEVER, connect the outputs directly to each other. Only through splitters. The presence of liquid at the exit point of any building blocks its operation.

Spoiler

Screen.png

 

 For pic 1 try not to have he water go through all the tiles, try and branch it off from 1 main pipe into each farm tile.

Pic 2, Whenever I’ve used the water Refinery it would jam if you try and pump clean water into it as it is for filtering polluted water, use a liquid filter to seperate the two if mixed.

Might be wrong but that’s what i can see and recommend

 

4 minutes ago, wing86 said:

1.jpg

You should re-route the line so that it doesn't go through the Berries before trying to fill the rest of your systems.  Just send the pipe straight across from the Pump to the Ladder, and run it down.  More or less, reverse the direction of the Berry segment.

 

6 minutes ago, wing86 said:

2.jpg

So all 3 of these screenshots have the same single line, right?  That's making the game engine confused, because it is trying to process inputs and outputs with no single direction of flow.  You can get around this by carefully placing Pipe Bridges and Valves, since they have specified input and output directions.  However, based on the spagetti monster that is your plumbing job, it might be better to split them into isolated systems for the time being, then later come back and reorganize the whole thing when you have an alternative source of a better scale for your needs.

I'd split it with the Electrolyzors fed from the bottom, and keep the plants fed from the top as a short term solution.  Then spend some time creating a water processing center, and use that as a source for all of it, perhaps with multiple pumps, most definitely with Bridges or Valves to guarantee direction of flow.  Once it's finished, connect it all up and scrap the short term solution.

 

I have to suggest you change how you think of plumbing in ONI. Don't think of it like a supply network (or a spider web) where you can hook up different supplies and loads, and the water will find its way as long as you don't overload any one pipeline. That's how things work in real life, and it's how you've set up your piping (multiple supplies connected at different points). The reason it breaks is because you have packets that stay whole and move according to a decision tree, not some notions of pressure and head loss.

You have multiple supplies and a web of interconnecting pipes that connect to outputs. Even if it does not jam, sometimes packets of water will move back and forth unable to decide which drain to go towards.

You need to think of ONI plumbing instead like a tree. If you have multiple inputs (roots) they have exactly one path to send their output (trunk). All your loads (branches) should have exactly one source to draw from. Otherwise you'll see some strange things happen.

If you begin to understand bridge priority later, there are some ways you can get around these rules. But that's more advanced.

 

 

On 6/17/2018 at 6:34 AM, AnotherBoris said:

Two output (green icon) from other side of one pipe. It's always jammed at one point.

And never, you hear, NEVER, connect the outputs directly to each other. Only through splitters. The presence of liquid at the exit point of any building blocks its operation.

  Reveal hidden contents

Screen.png

 

So then how is this guy able to connect the outputs of many showers together, or is it only for the output of pumps?

 

4 minutes ago, scaldinghotcarl said:

So then how is this guy able to connect the outputs of many showers together, or is it only for the output of pumps?

 

He connected the outputs of the liquid bridges. As I said above: If the liquid appears at the exit point at the point of exit, the structure will stop working. In this case - liqud bridge does not pass through a portion of the liquid and will keep it inside itself. It's not scary. But in the case of a toilet or shower, the duplicant will stop the process and start it again in another place. I saw how the duplicate tried to go to the toilet eight times in a row because of incorrectly connected pipes! :)

f-ed google translator :)

Any liquid at green icon (liquid output point) - BAD :) It stop bulding current operation. Generators do nor generate power, Toilet and showers push-off duplicants. Pumps do not pump.

Hmm... Imagine: the building is doing something, trying to get the result into the pipe, and there is already something there. What should it do? Nothing. Only wait until the pipe is clear. Here it stops work.

Oh... Basically, this applies to arrays of the same elements. Do not connect the outputs of toilets and showers directly. However, like the inputs. Do not connect the outputs of the same generators directly. Connecting two gas pumps directly can slow down the pumping of gas.Etc...

However, in your case in picture 2 you have different elements, but the principle of this does not really change. The shower at the very beginning of the pipe with its 45 1-liter packages of 45 seconds will block the work of lavatory and sink.

 

Pipes should be connected through bridges, valves, shutoffs, or filters.  This applies to both gas and liquid.  An example of using bridges to join pipe segments:

Spoiler

image.thumb.png.069c6f89c88afd89030d456e8a8a453d.png

In this case, duplicants can use both showers and all three lavatories simultaneously without having backup issues preventing the flow of polluted water.  If the pipes were simply joined as the problem case showed, then two showers, for example, would alternate their water flow and cause a blocked pipe problem.

Here's an example of combining input flows:

Spoiler

image.png.c6cf1e6cedae24594aa50f94e95f3e41.png

In this case, water from my bathroom is prioritized over the pump from my pool.  The pump is "blocked"  as long as the buffer pipe from my lavatories is full.

In the case of your hydroponic gardens, they should be done like this:

Spoiler

image.thumb.png.1fb0f6c0a168d73f48e63f84282334eb.png

This will allow water to continue flowing in the main pipe (on the right) even when the hydroponics are full.  You will also want to make sure that you're not using more than 10kg/s of water on any given pipe line as that's the most that a pump (and the pipe!) can handle.

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