HolidayExplanat Posted June 3, 2018 Share Posted June 3, 2018 Forgive my curisosity, but how long was Don't Starve in development and how big was the team? Link to comment Share on other sites More sharing options...
imsomony Posted June 4, 2018 Share Posted June 4, 2018 I don't know when they first began theorizing development, but they had a closed beta available by late 2012. The game was released on Steam in early 2013. Klei as a company has around 40-50 people total... back then, it was around 30-35. From what I remember watching Klei's weekly streams, they don't necessarily have a full team dedicated to each game specifically. More like, there's one person in charge of a particular game (could be called a Designer or a Product Manager), a lead developer, and then everyone else supports all games according to their particular roles/skills at the company. For example, @Kevinwas the designer and creative mastermind for Don't Starve. When RoG came alone, @SethR was the lead for that. Here's a neat video with Jamie @Bigfootabout the culture and workplace at Klei: Link to comment Share on other sites More sharing options...
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