How long was Don't Starve in development?


Recommended Posts

I don't know when they first began theorizing development, but they had a closed beta available by late 2012. The game was released on Steam in early 2013.

Klei as a company has around 40-50 people total... back then, it was around 30-35. From what I remember watching Klei's weekly streams, they don't necessarily have a full team dedicated to each game specifically. More like, there's one person in charge of a particular game (could be called a Designer or a Product Manager), a lead developer, and then everyone else supports all games according to their particular roles/skills at the company. For example, @Kevinwas the designer and creative mastermind for Don't Starve. When RoG came alone, @SethR was the lead for that.

 

Here's a neat video with Jamie @Bigfootabout the culture and workplace at Klei:

 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.