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Steam turbine revisited


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@GrindThisGame was having some troubles with steam turbines in this video so I decided to make a simple yet useful steam turbine design.

So I came up with this:

SteamTurbine.thumb.png.0a9da870822f94be00809d3b3a7f519b.png

First off metal tiles don't seem to work well so it's better to just pour steam directly on magma.

Second, tempshift plates are a waste of time

And third, it is better to handle temperature and pressure in different rooms as you can see above room on top left builds up some pressure then opens the door to the second room, and the second room liquefies steam to water, then when temp sensor reaches a certain temp second door opens and drips water to the pool.

 

 

 

 

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Well, most of the challenge of steam is keeping the output temperature contained.  If you end up needing to spend the 2KW from steam energy back into aquatuners it's not so useful.  I think this is the intended use of the steam turbine, but in it's intended form it isn't that great.

3 hours ago, Greep said:

Well, most of the challenge of steam is keeping the output temperature contained.  If you end up needing to spend the 2KW from steam energy back into aquatuners it's not so useful.  I think this is the intended use of the steam turbine, but in it's intended form it isn't that great.

You can use your extra polluted water/germy water

3 hours ago, kuroko0820 said:

Nope, this is non practical, in the long run magma will cool down eventually, heat loss, then steam generator cant archive required temperature, wheetwort not enough to delete heat , it gonna burn whole area

 

It's not going to heat, if tinkered correctly this design will output 80-100c water just like a cool steam vent

also, it doesn't lose temperatures that fast.

6 minutes ago, GrindThisGame said:

@Arash70 Thanks for putting that up here. Does it work just as well with 1 turbine vs. 3? 

What do you have your sensors set at? 

Were you able to build and maintain this in a non debug/sandbox build?

 

I used 3 to have cooler steam on top, 

Atmo sensor 15kg Thermo sensor anything between 70-90

I didn't try this on a non sandbox/debug build but I'm sure it is maintainable.

Just tinker around a little bit with the liquid flow + atmo sensor as you wish.

2 minutes ago, Kiros said:

The biggest problem I see is that the temp differential of the required temp of steam and the condensation point of water are so far apart, you'll lose alot of thermal energy in the recycling process.

Steam turbines absorb heat so you'll have ~100-175c steam in the cooling room

cooling the steam down is not really a problem, as a matter of fact, if you build the cooling room big enough and make a good radiant pipe heat sink, you can cool steam off almost for free.

10 minutes ago, JonnyMonroe said:

Why not use mechanical doors to loop the steam? They don't delete mass if you configure them right.

Also for long term use you need a source for new lava and a way to dig out the old lava.

If you drip slowly, igneous rock will drop into bottom of the magma pool instead of making tiles.

Steam turbines are heat-based so you can't expect them to run forever; although you can run them for a long time with a magma volcano.

3 hours ago, Arash70 said:

If you drip slowly, igneous rock will drop into bottom of the magma pool instead of making tiles.

Steam turbines are heat-based so you can't expect them to run forever; although you can run them for a long time with a magma volcano.

If you drip slowly you won't be bringing in enough heat to run the thing.

Also you can run them forever with a magma volcano you just need to be efficient. By cycling the steam you only need to reheat it by about 60 degrees.

 

But as other have pointed out, the most potent way to get power from heat is by cooking oil. Steam turbines' main and only practical use is in cooling stuff down due to the crazy amount of heat it deletes. Having said that, a good thermal recapturing system can allow you to use that heat for further cooking.

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