felix920506 Posted May 2, 2018 Share Posted May 2, 2018 I want to be able to rebuild some buildings (like the crystal cooler) when I accidentally hit deconstruct but some buildings are not avalible Link to comment https://forums.kleientertainment.com/forums/topic/90418-unlock-building-by-tearing-it-down/ Share on other sites More sharing options...
crypticorb Posted May 2, 2018 Share Posted May 2, 2018 Use the spawn POI tool. You can spawn all ruins, geysers, and AETN by selecting which variant you want. Link to comment https://forums.kleientertainment.com/forums/topic/90418-unlock-building-by-tearing-it-down/#findComment-1031960 Share on other sites More sharing options...
yoakenashi Posted May 2, 2018 Share Posted May 2, 2018 I think it would be interesting to deconstruct it to an “AETN element”, so that you can reconstruct only the ones you deconstruct. This would maintain the balance of having only a few in the map, but would also allow players to move them around freely. Same would go for any other unique objects in the POI. Ha, a “broken light element”. Then you could creat a new POI category of elements. Link to comment https://forums.kleientertainment.com/forums/topic/90418-unlock-building-by-tearing-it-down/#findComment-1031963 Share on other sites More sharing options...
Ceribus Posted May 2, 2018 Share Posted May 2, 2018 Interesting, my only issue is I like the challenge provided by having to work my base around where the resources ended up spawning. Seems like it would be a bit too easy if I could just tear down the AETNs and rebuild them all together in a little insulated room at the bottom of my base Link to comment https://forums.kleientertainment.com/forums/topic/90418-unlock-building-by-tearing-it-down/#findComment-1032024 Share on other sites More sharing options...
Coolthulhu Posted May 2, 2018 Share Posted May 2, 2018 8 hours ago, yoakenashi said: This would maintain the balance of having only a few in the map, but would also allow players to move them around freely. It sounds like it would make it more useful. It is useful enough as it is, with all the problems associated with location. Though maybe I'm overstating them. I find it weird that you can deconstruct the actually useful POI, but we still have no way to get rid of the useless trash that only serves as eyesore. Link to comment https://forums.kleientertainment.com/forums/topic/90418-unlock-building-by-tearing-it-down/#findComment-1032116 Share on other sites More sharing options...
felix920506 Posted May 3, 2018 Author Share Posted May 3, 2018 21 hours ago, crypticorb said: Use the spawn POI tool. You can spawn all ruins, geysers, and AETN by selecting which variant you want. Who plays the game with debug mode on other than experiments? Link to comment https://forums.kleientertainment.com/forums/topic/90418-unlock-building-by-tearing-it-down/#findComment-1032255 Share on other sites More sharing options...
crypticorb Posted May 3, 2018 Share Posted May 3, 2018 4 hours ago, felix920506 said: Who plays the game with debug mode on other than experiments? Me. I like to test different builds in real gameplay, but not every seed has every combination of geysers and volcanoes, and sometimes dupes and critters are intolerably stupid, requiring an ALT-Q teleportation to save a life. There are also many tests and setups that are unfeasible outside of debug, but are only really testable in normal gameplay. ONI is still in beta, and when everything is subject to drastic change, sometimes the only way to salvage a ruined save file is to use debug. Link to comment https://forums.kleientertainment.com/forums/topic/90418-unlock-building-by-tearing-it-down/#findComment-1032303 Share on other sites More sharing options...
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