strawberrygirl Posted April 13, 2018 Share Posted April 13, 2018 I can't tell you how many times I somehow accidentally killed a puft or hatch by accident. Sometimes I don't even know what happened, the puft I knew was in a certain area just isn't there anymore. So I'd like to propose there is no way they can die unless they are directly attacked. Pufts in particular can even be buried in building blocks without us even knowing.They should be a little more elusive than that. Link to comment Share on other sites More sharing options...
Oozinator Posted April 13, 2018 Share Posted April 13, 2018 3 hours ago, strawberrygirl said: So I'd like to propose there is no way they can die unless they are directly attacked. Oh please not. This game is still much to casual/easy now. Complications for new players come from missing documentation / bugs, but the game is not hard. For now you can respawn critters in debug, when you failed, taking care of them. ^^ You can breed fresh ones. Bodytemp/Liquid.. Link to comment Share on other sites More sharing options...
beacheers Posted April 13, 2018 Share Posted April 13, 2018 with the ranching update , you just need 1 puff to make a 100 of them , so i think that what you want has been allready done in the ranching update Link to comment Share on other sites More sharing options...
BlueLance Posted April 13, 2018 Share Posted April 13, 2018 To be fair, they are probably entombed in your walls, thats where most of mine end up accidentally Link to comment Share on other sites More sharing options...
strawberrygirl Posted April 13, 2018 Author Share Posted April 13, 2018 2 hours ago, Oozinator said: Oh please not. This game is still much to casual/easy now. Complications for new players come from missing documentation / bugs, but the game is not hard. For now you can respawn critters in debug, when you failed, taking care of them. ^^ You can breed fresh ones. Bodytemp/Liquid.. What is the point of them dying or getting entombed (invisible) if you had no part in doing so? It's not really game play at all. There is no strat around it/them other than don't build near or around them at all. Link to comment Share on other sites More sharing options...
Oozinator Posted April 13, 2018 Share Posted April 13, 2018 Just now, strawberrygirl said: What is the point of them dying or getting entombed (invisible) if you had no part in doing so? It's not really game play at all. There is no strat around it/them other than don't build near or around them at all. In real life humans are not able to protect animals well, even when they do it with soldiers. For me it's superrealistic, how ONI is handling that, but you are right, the direct influence is missing, caused by dupes. Perhaps dupes DNA is based on virus too, like humans and critters are smart enough, to know what is coming, when player spawns in.. Who knows, perhaps Klei programmed a superrealistic AI. One Critter in ONI is enough to breed more.. Link to comment Share on other sites More sharing options...
BlueLance Posted April 13, 2018 Share Posted April 13, 2018 Don't destroy their habitat, the die when too hot/cold. Otherwise just check your walls, shinebugs are the easiest to spot in walls though Link to comment Share on other sites More sharing options...
Mariilyn Posted April 13, 2018 Share Posted April 13, 2018 They should at least go away from tiles under construction. A wild animal does not stay still while he is getting entombed in the middle of a construction site. I wish they would somewhat come in small herds and be able to reproduce in the wild, at a very slow rate and never exceeding a certain population level. There is nothing sadder than finding a lonely critter alone in a remote dark corner of the asteroid. Poor thing. Link to comment Share on other sites More sharing options...
Oozinator Posted April 13, 2018 Share Posted April 13, 2018 1 hour ago, Mariilyn said: .. A wild animal does not stay still while he is getting entombed in the middle of a construction site. Not 100% true! Sometimes you can even find caterpillars there! Link to comment Share on other sites More sharing options...
Coolthulhu Posted April 13, 2018 Share Posted April 13, 2018 14 hours ago, Oozinator said: Oh please not. This game is still much to casual/easy now. Complications for new players come from missing documentation / bugs, but the game is not hard. Critters committing suicide out of their own stupidity is not proper difficulty. Same for critters being generated in an environment that will kill them in seconds. It's just RNG being RNG. And sometimes obscure, unintuitive logic - like when hatches jump through stuff or pufts manage to drown themselves in 10g puddles stacked on each other. There is no real player skill involved in preventing those suicides. Link to comment Share on other sites More sharing options...
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