Tab1 Posted April 10, 2018 Share Posted April 10, 2018 i used the lure but how do i catch the puft and then release them to where i want? Link to comment https://forums.kleientertainment.com/forums/topic/89690-how-to-catch-and-release-pufts/ Share on other sites More sharing options...
Mr.Tarunio Posted April 10, 2018 Share Posted April 10, 2018 5 minutes ago, Tab1 said: i used the lure but how do i catch the puft and then release them to where i want? The creature drop off is located in food tab. Link to comment https://forums.kleientertainment.com/forums/topic/89690-how-to-catch-and-release-pufts/#findComment-1025180 Share on other sites More sharing options...
Tab1 Posted April 10, 2018 Author Share Posted April 10, 2018 It says critter dropoff so there is no option for puft Link to comment https://forums.kleientertainment.com/forums/topic/89690-how-to-catch-and-release-pufts/#findComment-1025181 Share on other sites More sharing options...
Mr.Tarunio Posted April 10, 2018 Share Posted April 10, 2018 Then i think creature lure it to your base Link to comment https://forums.kleientertainment.com/forums/topic/89690-how-to-catch-and-release-pufts/#findComment-1025182 Share on other sites More sharing options...
Tab1 Posted April 10, 2018 Author Share Posted April 10, 2018 what?? damn. is this a bug? Link to comment https://forums.kleientertainment.com/forums/topic/89690-how-to-catch-and-release-pufts/#findComment-1025183 Share on other sites More sharing options...
PhailRaptor Posted April 10, 2018 Share Posted April 10, 2018 Sadly, no. There is no way to capture and intelligently move Pufts or Shinebugs. You are stuck dragging them around with Creature Lures. Seeing how much everyone hates it, I can only assume that the devs are going to reconsider that at some point. Link to comment https://forums.kleientertainment.com/forums/topic/89690-how-to-catch-and-release-pufts/#findComment-1025215 Share on other sites More sharing options...
Oozinator Posted April 10, 2018 Share Posted April 10, 2018 Just now, PhailRaptor said: Seeing how much everyone hates it, I can only assume that the devs are going to reconsider that at some point. I like it and use not the lures. I use lockers with slime, surrounded by air deodorizers.. For me it could stay, like it is.. Link to comment https://forums.kleientertainment.com/forums/topic/89690-how-to-catch-and-release-pufts/#findComment-1025216 Share on other sites More sharing options...
DyingCrow Posted April 10, 2018 Share Posted April 10, 2018 I wouldnt mind about the lures if there was a butterfly net to catch them after. The way critter capture is implemented is a bit awkward. We can catch hatches for free, but need lures (that can be deconstructed) for flyers and traps for slicksters and morbs. But the traps just vanish into the nothingness when theyre used. 200kg of plastic down the drain... but as long as i can do alt+q... Link to comment https://forums.kleientertainment.com/forums/topic/89690-how-to-catch-and-release-pufts/#findComment-1025220 Share on other sites More sharing options...
SamLogan Posted April 11, 2018 Share Posted April 11, 2018 Here's how I proceed : 1. Locate a wild Puft and do a simple set up to tame it : 2. Closer you base, create a special room for your Pufts with an Incubator. 3. Wait to have egg from the "wild" set up to fill you base set up. That's the easy way to relocate the Puft. Link to comment https://forums.kleientertainment.com/forums/topic/89690-how-to-catch-and-release-pufts/#findComment-1025577 Share on other sites More sharing options...
Kasuha Posted April 11, 2018 Share Posted April 11, 2018 37 minutes ago, SamLogan said: 3. Wait to have egg from the "wild" set up to fill you base set up. 4. Avoid cooking omelettes until the egg is safely in the incubator. Link to comment https://forums.kleientertainment.com/forums/topic/89690-how-to-catch-and-release-pufts/#findComment-1025583 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.