Neotuck Posted April 9, 2018 Share Posted April 9, 2018 After doing some math I found it is possible to support 2 rooms of hatches (15 total) with a room of 4 pufts getting a total of 19 critter eggs for the price of 4 Here's a quick rundown of my math: 1. A well fed tamed puft produces 15Kg slime per cycle (60Kg total for 4) 2. 60Kg slime can support 15 dust caps (each dust cap needs 4000g slime per cycle) 3. With farmer's touch you get a harvest every 4 cycles (this is rounded up to include dupe time to apply micronutrients) 4. If you include cooking grilled mushrooms (2800 kcal per harvest) ((15/4)*2800) that's 10500 kcal per cycle 5. A hatch needs 700 kcal per cycle so 10500 divided by 700 is 15 hatches NOTE: coal production is severely limited when feeding "dupe food" to hatches so this is for egg production only! 6. A full sized stable can only support 8 hatches so 2 stables for 15 hatches (one room can be downsized to 84 tiles for 7 hatches) And there you have it, you can support 19 egg laying critters for about 120Kg per cycle of PO2 (for pufts) and about 75Kg fertilizer per cycle (for farm station) What do you guys think? Is my math off? Is this worth building? Link to comment https://forums.kleientertainment.com/forums/topic/89663-ideas-for-an-egg-farm-pufts-feeding-hatches/ Share on other sites More sharing options...
Luminite2 Posted April 9, 2018 Share Posted April 9, 2018 I think it's important to note that this is only potentially viable if you really need that additional food quality point. In terms of raw kcal production, feeding hatches dupe food is horrible. I think that's the use case you had in mind, but it's probably worth making it explicit. Link to comment https://forums.kleientertainment.com/forums/topic/89663-ideas-for-an-egg-farm-pufts-feeding-hatches/#findComment-1024824 Share on other sites More sharing options...
Neotuck Posted April 9, 2018 Author Share Posted April 9, 2018 1 minute ago, Luminite2 said: I think it's important to note that this is only potentially viable if you really need that additional food quality point. In terms of raw kcal production, feeding hatches dupe food is horrible. I think that's the use case you had in mind, but it's probably worth making it explicit. agreed, this is more of a way to trade up quality (grilled mushrooms +1 to omelet +2) Link to comment https://forums.kleientertainment.com/forums/topic/89663-ideas-for-an-egg-farm-pufts-feeding-hatches/#findComment-1024825 Share on other sites More sharing options...
Oozinator Posted April 9, 2018 Share Posted April 9, 2018 I like that grilled shrooms are included, good to have a use for them, but i am no farmer so far and avoid the farm mechanics, because i don't need them. Link to comment https://forums.kleientertainment.com/forums/topic/89663-ideas-for-an-egg-farm-pufts-feeding-hatches/#findComment-1024826 Share on other sites More sharing options...
chemie Posted April 9, 2018 Share Posted April 9, 2018 Wheat plus berries for berry mush at +3 quality seems better and less work. 15 dups only need around 14 berry plants and 12 wheat (give or take a few, the point being less than one farm each. Link to comment https://forums.kleientertainment.com/forums/topic/89663-ideas-for-an-egg-farm-pufts-feeding-hatches/#findComment-1024829 Share on other sites More sharing options...
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