TV4Fun Posted April 8, 2018 Share Posted April 8, 2018 Presently, repair jobs fall under the tidying category, and so are prioritized in the same pool. This means if you have important things that are broken, it can be very hard to get them repaired if other tidying is going on. I would like to see repair as a separate job type, so I can give it higher priorities than other tidy types. Link to comment Share on other sites More sharing options...
TV4Fun Posted April 8, 2018 Author Share Posted April 8, 2018 It would also not be a bad idea to break out priority for disinfect jobs. I have groundskeepers who seem to do nothing but disinfect when there is still lots more for them to do. Link to comment Share on other sites More sharing options...
DyingCrow Posted April 8, 2018 Share Posted April 8, 2018 Its a great idea to crosstrain every dupe with groundskeeper training (and others as well) for exactly this purpose, and they will also get the +2 strength bonus. Even if its not their job, if they went through training, they will do it. Crosstraining takes time, but boosts efficiency astronomically. Issue build, dig, mop, sweep or whatever orders with high sub priority, and youll have an army taking care of it right away Link to comment Share on other sites More sharing options...
goboking Posted April 8, 2018 Share Posted April 8, 2018 I personally think Repair should be a function of the Architect. Link to comment Share on other sites More sharing options...
TheExceed Posted April 8, 2018 Share Posted April 8, 2018 Agreed ^ thus being a part of the building priority. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.