Jump to content

Whats your mid-game Power Source now?


Recommended Posts

Hi guys,

with the upcoming changes to the geysers what is your mid-game power source now? Normally is start with hamsterwheels (obviously) build 1 or 2 coal generator and jump into NGG with the high amount of NG from the geyser. 

In my current game (Ranching preview) i started the same, 2 hamster/2 coal,  because of the missing NGG i start to safe energy instead of building more generators, i m not unhappy with the changes... what are your way to go? This is my first playtrough in which i dont boil/heat my water, i didnt know before that i can life with a infected watertank and i still feel uncomfortable with it, but i need much less energy. 

My 2 nearest geysers are chlorine and CO2... FML :D

 

Duck out

My current game (mid game on the new release) I'm using...

3 Nat Gas Generators. Kick in at 80% battery. Running off one geyser and 6 fertilisers.
These can pretty much run constantly.

2 Hydrogen Generators. Kick in at 40% battery. Running of highly compressed hydrogen I store from my oxygen generation.
This runs out quite quickly once i turn them on.

2 Steam Generators. Kick in at 10% or less. Powered by 2 nearby volcanoes.
These cannot be run anywhere near constantly, obviously, but storing the heat allows me to use these in a pinch.

Between those things i can get a good amount of power running most of the time. Its variable though depending on resources / situation / dormancy of volcanoes.

I actually really enjoy the geyser changes this patch. In my previous game, I found 2 Gas Geysers and that was it. Power wasn't really a issue after this. Now i have to manage my different power sources and reserves properly. Which brings a whole new element to the game and gives me a good reason to keep going out there and setting up power plants which may well just be on standby until i need them.

Next aim is to get my hatches to start producing excess coal and get some coal generators up and running.

 

 

12 minutes ago, WhatTheDuck said:

@Oozinator Could you pls explain your picture? 

Yes sir, it's the Norheatinator ™ a gas cooker, cooling down output temp of gas around 1°. So much NG you want = polluted water.
Here are pics, while i built it.
gasgen!.thumb.jpg.b14922ae7cd370588721d470a9fccf03.jpggasgen2.thumb.jpg.b69e7270f56af415bff06d8e18d55560.jpggasgen3.thumb.jpg.a3443db5ca05db9380a9bd2aed75ceb4.jpggasgen4.thumb.jpg.7fa5c76db082e13637299f812f97956a.jpggasgen5.thumb.jpg.0d41743e96a80109412defcce0030c15.jpg

I am not sure if they changed something, but im almost at 150 cycles running off of Hydrogen and I still don't seem to be running out. Maybe some undocumented change about the electrolyzers or something?

Hydrogen gens kick in at 80%

Natural Gas gens kick in at 60%

Coal gens Kicks in at 40%

But this colony I havnt run out of Hydrogen, nothing has changed in my base either, so I am not sure.

7 minutes ago, WhatTheDuck said:

@BlueLance you mean you sustain your base from the hydrogen you get from your electrolyzers? Thats strange

Yes, but it never used to, it used to be in the order stated above, so my hydrogen would always be non existent, but right now my Natural Gas gens are just kinda sitting there gathering dust.

8 minutes ago, BlueLance said:

Yes, but it never used to, it used to be in the order stated above, so my hydrogen would always be non existent, but right now my Natural Gas gens are just kinda sitting there gathering dust.

They fixed some gas deletion bugs. This may have caused you to get less hydrogen previoisly.

@bluelance are you using an enclosed electrolyzer system (pumped oxygen) or an open air electrolyzer system?

Open air systems start out very energy efficient but get a bit messy with cooling. Even enclosed systems can be self powered before cooling.

My base uses an open air set up. Also Gas deletion is still a thing, I got to watch several pockets of oxygen die in a sealed room of carbon dioxide which was to my advantage XD

On that note it is still surprisingly cooler than it usually is by this point so maybe the heat is being spread more by the abundance of gas? Not sure whats going on though, its the same system I have used for months now

5 hours ago, avc15 said:

electrolyzer gas output seems to have been lowered to 60C from 70C. I noticed that cooling my open air system got easier, too, and I'm pretty sure that's the change (could be more to it)

I ran a test just now, and it still outputs at 70 C.

1 hour ago, trukogre said:

I ran a test just now, and it still outputs at 70 C.

It appears that the heat transfer between materials is doing better at the whole mass aspect.  I haven't specifically tested it, but the change in heat overall within my base while using algae deoxydizers is much slower than before.  They're still emitting hot air, but it isn't warming my base as rapidly.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...