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ideas for MK II on the ranching update


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as of the new update, I congratulate Klei for their great endeavor when it comes to python ( my speculation off of the programming language ) or something. I have some ideas for the ranching upgrade MK II or III, pretty sure you got your own thing going on with MK II

Animal transit tube access! a smaller version of the tube access, launching a critter to their new destination

domestication and naming of critters, easy one, name a critter and make a adoption desk, a place of which a rancher can give animals to dupes, which reduces stress and they then have a cute and cuddly hatch or nightlight by their bedside

animal crossing point. after a creatures first 50% happiness, they get the trait obedient, of which then gives access to these restriction points, but that wont matter cuz' yall' need to train it first

air scrubbers. mechanized robots ( or shine bugs ) launch out of here to clean the air of germs. this can either take 500 refined metal or a shine nymph egg.

more ways to get happiness in creatures! this one is up to you!

meat farms natural occurring eggs!

please report anything else in the comments.

We really need air scrubbers. Filtering contaminated oxygen isn't enough, we need a way to clear germs from regular oxygen/hydrogen/co2/etc. I once encountered a huge slime cave filled with slimelung contaminated carbon dioxide. How do you even clean that up, besides waiting 200+ cycles for it to sloooowly dwindle to 0?

5 hours ago, Ambaire said:

We really need air scrubbers. Filtering contaminated oxygen isn't enough, we need a way to clear germs from regular oxygen/hydrogen/co2/etc. I once encountered a huge slime cave filled with slimelung contaminated carbon dioxide. How do you even clean that up, besides waiting 200+ cycles for it to sloooowly dwindle to 0?

Pump chlorine gas into the slime cave

57 minutes ago, Ceribus said:

Pump chlorine gas into the slime cave

Eh. This is a natural cave with a morb in it. The lower 1/3 is chlorine, the upper 2/3 is polluted oxygen spawned by the morb. The chlorine has a perpetual slimelung count that's only going up over time. And it's not affecting the po at all since it has over 60k germs by now. I don't think chlorine kills germs on adjacent gases.

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I think some kind of nest that is specific to each critter type in which it will SLEEP and lay it's eggs in would be the best thing to add.  This will serve as a place to re-assign tamed critters to and allow us to manage them better.

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