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What happened to my metal tiles????


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built this based on @Saturnus 's design in this thread (not the picture that shows first, but the build in the thread for geyser using tombstones and statues :  All the gold metal tiles under the pump and aquatuner have disappeared and there is no gold thing anywhere to even show they were there!  What the heck happened?????  Screenprint attached.  It is a big pain to build in a survival base and I don't want to fix until I figure out what went wrong!!!  I have the open square above the second pump in clean water it was letting out the air, I was going to close it off once water got close.  I can't tell you how much went wrong during build, this thing took forever to build and now this?

 

 

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Not too hard to rebuild - just deconstruct that pump on the left for ladders. 

I can guess that you got pressure damage on the metal tiles (because your other tiles are breaking due to pressure too) but how that has occurred from a steam geyser alone is pretty strange.

24 minutes ago, Denisetwin said:

What the heck happened????? 

When you mix liquids  / clear and polluted water, pressure can get very high, but it's new for me, that it can crush metal tiles.
Should there be no metal pile, where the tiles vanished?

If a building or tile gets fully destroyed, all the materials are lost.

The water that has now occupied the 18 tiles and there's only supposed to be 10 tiles of water - metal can only take pressure of 1500g of water so it's basically that there's been 2x as much water as there's supposed to be.

You need to add in a couple more precautions I think;

image.thumb.png.2bb03e97b43f24cd1b08ba27ea7a4ffd.png

If you built it like this - the system will only take water when it's not full AND it's not too warm. As such it would not be capable of over pressurising.

@Oozinator  that's what I thought, that I would at least find a pile of gold pieces.....   @itsYiyas  the breakage below was from the original build, I had two layers of abyssalite, so I left that, then had to access the other side and stupidly build under it, tiles started leaking so I had to quickly build under them again.

 

 

4 minutes ago, itsYiyas said:

The water that has now occupied the 18 tiles and there's only supposed to be 10 tiles of water - metal can only take pressure of 1500g of water so it's basically that there's been 2x as much water as there's supposed to be.

AH   Okay, that makes sense.  Ugh.  I guess I will try again.

On 3/17/2018 at 11:07 PM, itsYiyas said:

If you built it like this - the system will only take water when it's not full AND it's not too warm. As such it would not be capable of over pressurising.

I'd like to ask, what is actually cooling the steam in that setup? I recently return to ONI and some of the things I did are no longer working :) And cooling geyser so it does not cook the surroundings seems to be one of them :)

 

2 hours ago, Vilda said:

I'd like to ask, what is actually cooling the steam in that setup? I recently return to ONI and some of the things I did are no longer working :) And cooling geyser so it does not cook the surroundings seems to be one of them :)

 

Once the aquatuner has spun up and cooled the polluted water in the cooling chamber, the metal tiles conduct the heat from the geyser water into the polluted water (which is both easier to heat and cool than normal water). Due to the "drip cooling" bug, if set up properly, the temperature of the entire cooling chamber will match the output of the aquatuner. As long as the steam geyser is under 100C, the water will condense and you add statues/gravestones to act like a heat sink to get the steam to touch more cold stuff.

The OP was building from something he saw about half way down the first page on this thread which explains it all in detail and alternate implementations too:

 

2 hours ago, itsYiyas said:

Once the aquatuner has spun up and cooled the polluted water in the cooling chamber, the metal tiles conduct the heat from the geyser water into the polluted water (which is both easier to heat and cool than normal water). Due to the "drip cooling" bug, if set up properly, the temperature of the entire cooling chamber will match the output of the aquatuner. As long as the steam geyser is under 100C, the water will condense and you add statues/gravestones to act like a heat sink to get the steam to touch more cold stuff.

The OP was building from something he saw about half way down the first page on this thread which explains it all in detail and alternate implementations too:

 

Ok, so it was some kind of borg cube. What was throwing me off that the picture does not show any actual liquid around the aquatuner.

13 minutes ago, Vilda said:

Ok, so it was some kind of borg cube. What was throwing me off that the picture does not show any actual liquid around the aquatuner.

Sorry for the confusion, I was just showing the automation to add in to prevent over pressurisation again.

31 minutes ago, Vilda said:

Ok, so it was some kind of borg cube. What was throwing me off that the picture does not show any actual liquid around the aquatuner.

That's because the metal tiles that used to be under the aquatuner holding polluted water above them were destroyed by pressure.

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