ImpalerWrG Posted March 17, 2018 Share Posted March 17, 2018 ONI uses a 2D side view perspective like Terraria and Craft the World. Both of these games allow the player to build a decorative back wall in any unoccupied space, generally of the same types of material/patterns as foreground walls/floors. These game need these rear walls particularly to block out the sky when one is building above ground (as it would just look dumb to see the sky inside a house) but ONI being entirely underground doesn't face this issues. I propose these rear walls be added primarily for decor purposes with modest +1 or +2 decor at a small radius per tile. In ONI we already have the Thermo plate which exists in a similar 'layer' in the background. It would just be relatively simple to add new options for stone/metal decorative equivalents, I would call them 'panels' and provide them in a few stylized forms to give us some artistic options in the base. Link to comment Share on other sites More sharing options...
Oozinator Posted March 17, 2018 Share Posted March 17, 2018 Just now, ImpalerWrG said: ..decor purposes with modest +1 or +2 decor at a small radius per tile... For decor yes, but i wouldn't give them any positive decor bonus. So far only zones with heavy wire are hard to decorate high enough (green). Link to comment Share on other sites More sharing options...
Ricordis Posted March 17, 2018 Share Posted March 17, 2018 I'd rather have it automatically appear for rooms: The engine is able to detect rooms by criterias. If a room has been detected the background should change depending on the detected room. And we already know the rooms may give different buffs for dupes. Link to comment Share on other sites More sharing options...
TrustyFish Posted March 17, 2018 Share Posted March 17, 2018 1 hour ago, Ricordis said: I'd rather have it automatically appear for rooms: The engine is able to detect rooms by criterias. If a room has been detected the background should change depending on the detected room. And we already know the rooms may give different buffs for dupes. This sounds like it would add a lot of life to the way the colony looks. to flesh out that theme I'd love to see the addition of a hallway room, perhaps with a small movespeed bonus. Link to comment Share on other sites More sharing options...
mr peeps Posted March 18, 2018 Share Posted March 18, 2018 3 hours ago, Ricordis said: I'd rather have it automatically appear for rooms: The engine is able to detect rooms by criterias. If a room has been detected the background should change depending on the detected room. And we already know the rooms may give different buffs for dupes. Thats a pretty good idea! Link to comment Share on other sites More sharing options...
Master Miner Posted March 18, 2018 Share Posted March 18, 2018 Being able to add decoration for the player (even if it has no effects on the dupes) would be a nice addition - both for rooms as outside of rooms. Link to comment Share on other sites More sharing options...
Jigsawn Posted March 18, 2018 Share Posted March 18, 2018 I really like this idea, I guess the only problem is that a change in background could make gases harder to distinguish visually (although it takes quite a while for them to build up to levels where you can see them). Also I guess visual clutter could be an issue as there's already wires and 2 layers of pipes to display.Thermo plates right now look completely horrendous if not tiled. I like that idea of rooms being made of background tiles by default. Link to comment Share on other sites More sharing options...
Ricordis Posted March 18, 2018 Share Posted March 18, 2018 Someone else mentioned anywhere decorations could also change their appereance depending on the room they are built in. This would fit with my room-wallpaper idea. Something like these: Farm: Sculpting Block => Scarecrow Canvas => Some Pictures of Vegetables and Farming Equipment Power Plant: SB => Locker C => Electrical warning signs Mess Hall: SB => Vending Machine/Water Dispenser C => The current ones Med Bay: SB => Dupe Model Skeleton C => Medical Diagrams and so on...you get the idea. Link to comment Share on other sites More sharing options...
scientas Posted March 18, 2018 Share Posted March 18, 2018 1 hour ago, Ricordis said: Someone else mentioned anywhere decorations could also change their appereance depending on the room they are built in. This would fit with my room-wallpaper idea. Something like these: Farm: Sculpting Block => Scarecrow Canvas => Some Pictures of Vegetables and Farming Equipment Power Plant: SB => Locker C => Electrical warning signs Mess Hall: SB => Vending Machine/Water Dispenser C => The current ones Med Bay: SB => Dupe Model Skeleton C => Medical Diagrams and so on...you get the idea. Love this idea. Would love to see a crypt room that the requirement is at least one memorial is present. There could be a debuff here as opposed to a benefit for morale. The SB here could be an angel dupe (Meep with wings?). Link to comment Share on other sites More sharing options...
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