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Changing immunity levels?


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Does anyone know if the setting for the immunity recovery levels is stored in a moddable file anywhere?

I personally feel that Weak is still a bit too strong at +10%, but I hate trying to work with Miserable at 0%

I'd like to be able to set immunity recovery to something like 2% or 3%, something that would give a bit of recovery

over time if you keep bad germ exposure out, but would also quickly fail if you don't.

What I'm finding with Miserable is that well before I'm even finished digging out the main living area,

most of my dupes are down in the 50-60% or lower total immunity just from the occasional food poisoning exposure,

which seems to be pretty much impossible to prevent completely.  I've only got 2 outhouses and have 4 wash basins

set up and they are still getting food poisoning now and then...

 

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Yes I know how to deal with it and I have a very large Balm Lilly  farm for vitamin chews.  

But I was looking for a way to give a very small (tiny rather than non existent) passive recovery. 

But it appears that isn't a configurable value in any of the setup files. 

Thanks for the responses though folks. 

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