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6 hours ago, Scarecrow0_0 said:

I'll look into using all of your helpful suggestions, This is a picture of my base after Cycle 32, any recommendations what to get done first, and things that you would change about my base?

You probably don't need an oxidizer in a fertilizer room. From the look of it, Coal generator ASAP then painting. Set storage priority on low to not waste time collecting garbage.

3 hours ago, Neotuck said:

Also I noticed some natural gas mixed in with your CO2, does one of your dupe have the "flatulent" stat? best to avoid that as a farting dupe stresses out your other dupes

Fart now produces natural gas in stead of polluted O2? Can I run a base powered by fart. :D

starting out I avoid narcoleptic, destructive, flatulant, mouth breather, and bottomless stomach

later, narcoleptics work night shifts and flatulents work in the power station but otherwise I stick to the above

I put narcoleptics bedroom behind a door on a schedule, it locks seconds after bedtime, then periodically unlocks for a few seconds to "nudge" sleeping dupes :D

anyone locked out works through the night

34 minutes ago, Scarecrow0_0 said:

Jeez I'd have to look into that, probably just going to start all over, along with the flatulent stat, what other stats would you avoid from your starting dupes?

"loud sleeper" they snore and keep other nearby dupes awake increasing stress

"narcoleptic" It's annoying to deal with a dupe that falls asleep randomly 

These along with "flatulent" are the 3 negative stats I avoid dealing with.  Other negative stats are still difficult but manageable  

"pacifist" is the best negative stat to have as most players want to keep critters alive rather than kill them

8 minutes ago, Kabrute said:

starting out I avoid narcoleptic, destructive, flatulant, mouth breather, and bottomless stomach

I actually don't care about stress responses like "destructive" if I allow any of my dupes to reach 100% stress then I have failed the base anyways 

10 hours ago, Zarquan said:

That works?  I thought the rec room only made the message tables better.

I checked and your right, dupes only get the buff when using the message table

4 hours ago, Scarecrow0_0 said:

Jeez I'd have to look into that, probably just going to start all over, along with the flatulent stat, what other stats would you avoid from your starting dupes?

For your starting 3 Dupes specifically, you want 1 dedicated Researcher (high Learning) and 2 general labor Dupes (Digging and Construction).  Make sure your Researcher does not have the Yokel trait, as that will prevent them from being able to do Research -- the trait disallows the job entirely.  In addition to Flatulent, never take a starting Dupe with Anemic (- Athletics), Noodle Arms (- Strength), Non-Constructive (can't Build), or Trypophobia (can't Dig).  These aren't much of an issue as you get more established and start assigning specific roles to specific Dupes, but early game they are all problematic and will slow you down.  A case for this can also be made for Small Bladder (more frequent bathroom use) and Loud Sleeper (will disrupt sleep of other Dupes close by), I won't take them as starters, but these are more open to debate.

After your starters, you want to be on the look-out for a Farmer (4+ in Farming) and a Cook (4+ in Cooking).  Just make sure your Cook doesn't also have Gastrophobia (like Yokel and Trypophobia but for Cooking).  At some point you want an Artist (4+ in Creativity), but that's not urgent.  In the early game, at least, being picky for the first 3 or 4 Printer activations is better.  After that you should be established enough that you can absorb a less ideal Dupe.

NEVER EVER TAKE BINGE-EATER!!!  Even if you have never triggered a Stress reaction in your Dupes, it's just not worth the risk.  Of all the Stress responses, this one is easily the most dangerous one.  It can and will kill a colony.

5 hours ago, Albreo said:

Fart now produces natural gas in stead of polluted O2? Can I run a base powered by fart. :D

Going by my current base, where after only 30~ cycles and only one "flatulent" dupe, there was a layer of Natural Gas almost the same size as the CO2 I had carelessly let build up, I'd say maybe. Or at least provide some supplemental power, but you would have to put some real work into it. There would be a bunch of gas pumping to filter it out of the air every so often. I'm sure someone could figure out how many dupes you would need farting away to get a decent amount of power.

It might be better to set up a satellite base for that specific dupe, since they cause stress issues for the others around them.

I wonder how effective it would be to play a base where the only Dupes you take are Flatulent ones...  How many Dupes would you need to run a NatGas gen?  Then again, you probably wouldn't get enough power out of that to offset the extra Gas Filters you'd need on just about everything...

17 hours ago, PhailRaptor said:

I wonder how effective it would be to play a base where the only Dupes you take are Flatulent ones...  How many Dupes would you need to run a NatGas gen?  Then again, you probably wouldn't get enough power out of that to offset the extra Gas Filters you'd need on just about everything...

I have started my new base with flatulent only. Have four dupe at the moment and I can say the power is infinite. If I don't cheat in some Slickster, I will probably drown in fart by now (also very bad seed, no food, pockets of CO2).

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If anyone knows how to boil water with energy effectively, without lava, tell me.

18 hours ago, Albreo said:

If anyone knows how to boil water with energy effectively, without lava, tell me.

boiling is easy, tepidizer to preheat, keep liquids to 1 tile height, aquatuner to kick over to boiling.  Integrate a steam condensor array using either the incoming pwater or aquatuner's coolant, which can be the super hot clean water pulled from the system......

2 minutes ago, Kabrute said:

boiling is easy, tepidizer to preheat, keep liquids to 1 tile height, aquatuner to kick over to boiling.

I have noticed a lot of players use this for boiling, am I the only one who doesn't use an aquatuner to make steam?  Or am I exploiting a bug without realizing it?

7 hours ago, PhailRaptor said:

Slicksters don't eat NatGas.  They eat CO2.  The only thing in the game that consumes NatGas is the NatGas Generator.

I have both CO2 and natural gas about the same amount. So, I prefer to get rid of those CO2 instead of natural gas because I will be using it later.

6 hours ago, Neotuck said:

I have noticed a lot of players use this for boiling, am I the only one who doesn't use an aquatuner to make steam?  Or am I exploiting a bug without realizing it?

What have you been using? May I have a peak at it :P. I just start making an aquatuner boiler which is quite effective, almost 10Kg/sec. I will probably post it in a new thread soon. The only down side that its super power hungry.

1 hour ago, Albreo said:

What have you been using? May I have a peak at it :P. I just start making an aquatuner boiler which is quite effective, almost 10Kg/sec. I will probably post it in a new thread soon. The only down side that its super power hungry.

It boils about 3Kg/s (1500 g/s per pipe) any more and the water spills over without getting boiled.  Only using the tepidizer to boil which is only 960W.  Everything else is just pumping and cooling20180308122523_1.thumb.jpg.72e6533ab24307944687f452e99b79e8.jpg

I use diamonds on a conveyor rail like a radiator and cool that with petroleum I keep at -25C using aquatuners.  Below that I use automation with mech airlocks to control temperature in the clean water tank and keep it at 35C.  I also use automation to turn on the boiler when the water tank is almost empty.  (happens about once every 5 cycles)

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Some PW does spill so I have a filter send any escaped PW back to the boiler

20 hours ago, Neotuck said:

It boils about 3Kg/s (1500 g/s per pipe) any more and the water spills over without getting boiled.  Only using the tepidizer to boil which is only 960W.  Everything else is just pumping and cooling

Now, this thing is massive. How can you force tepidizer over 85C? I managed to use one tile where steam condense to create vacuum lock that prevent heat loss between two zone but I still has a tiny bid of excess heat in cooling area that prevent it form running forever.

9 hours ago, Albreo said:

Now, this thing is massive. How can you force tepidizer over 85C? I managed to use one tile where steam condense to create vacuum lock that prevent heat loss between two zone but I still has a tiny bid of excess heat in cooling area that prevent it form running forever.

the dripping of PW on the tepidizer fools it to believe it's still under 85C that's how the surrounding PW reaches 125C.  Had to make it big for the radiator to work, if I made it small then it would have overheated.  I'm proud of how the cooling works as I use 2 aquatuners to keep the petroleum, diamonds, and clean water cold. 

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