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Why are the upper transformers not receiving any power?


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The upper transformers report 0 Joules for several cycles now. For some time everything worked. I haven't touched the built before the problem occured.

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What is interesting is that even though the very lowest one reports no power, it still shines and shows 1000 J. Upper ones do not share this behaviour.

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Lifegrow is correct your double stacking sockets, I would personally cut out the first transformer right there connected to each junction, shouldn't need more than 1 to feed a regular wire anyway, regardless Invisible Bunker.sav  
 

fixed @Tobruk

10 minutes ago, Lifegrow said:

Heavy bridges are buggy as hell - try deconstructing them, and place a tile of heavy watt wire on the transformer socket FIRST - then place the bridges.

I did as you suggested, but it didn't solve it. Maybe I should try to use as few as possible - i'll try that.

Just now, Tobruk said:

I did as you suggested, but it didn't solve it. Maybe I should try to use as few as possible - i'll try that.

It's always worked for me - if not, try a reload.

"the old off/on" scenario ;) 

you don't need all those transformers though because each transformer has a 4kw limit, it carries 1kj 4x per second, thats 4kj per second or 4kw transfer rate, it will power a max 1kw item unless you support it with a battery but 1 transformer will support 4 tepidizers without a battery, so 4kw per transformer

Just now, Lifegrow said:

If you don't mind me asking, why the double transformers ?

The wire is capped at 2kw... I am the confused :p 

Because transformer says 1kj :D

7 minutes ago, Kabrute said:

you don't need all those transformers though because each transformer has a 4kw limit, it carries 1kj 4x per second, thats 4kj per second or 4kw transfer rate, it will power a max 1kw item unless you support it with a battery but 1 transformer will support 4 tepidizers without a battery, so 4kw per transformer

Because transformer says 1kj :D

I have to admit that I'm confused by the game. It says that it provides 1000 Joules. If it provides those joules on a per second basis, it means it gives off 1kW. Thus I need two to fully support a 2kW cable.

I don't quite get your explanation, though. I'm not super into electricity :(

EDIT: Oooh... I didn't read it well enough. I get it. It discharges 1000 J four times a second, right? @Kabrute

Ok, 1000joules.

j = watts per second.

4 ingame ticks in a second.

4000 watts ;) 

15 minutes ago, Kabrute said:

you don't need all those transformers though because each transformer has a 4kw limit, it carries 1kj 4x per second, thats 4kj per second or 4kw transfer rate, it will power a max 1kw item unless you support it with a battery but 1 transformer will support 4 tepidizers without a battery, so 4kw per transformer

Sadly again kabrute, this isn't true.

If you hook up 4 x tepedizers to a single transformer, you will never get them to all toggle on at the same time without having a battery on the consumer side.

One tepedizer will spin, then shortly after the three others will. That's because the transformer can't send enough joules on that first tick for them all to work. Put a battery on the consumer side, and they'll always ALL spin up.

This matters a great deal when you start getting into more complicated systems that require accuracy rather than guesswork...

Just now, Kabrute said:

so in my care the tepidizers force sequence separated by the transformer from each other where as in your setup they blow the wire if its not heavy....

Why in gods name would you use 4 transformers? Heat exists for a reason, to deter you from taking a hammer to solutions. 

As soon as you have a circuit over 2kw - unless it's in a very fiddly/small space, switch to heavy watt :D 

 

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