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I'm working on making a Helmet for a certain character. Problem is... all the tutorials seem to be out of date and doesn't work. and to add onto that they don't cover building the sprites in spriter.

 

I've uploaded the mod, I have not added the helmet to the prefabs list just yet I want to put it together before declaring it in modmain.

Volta.zip

 

Without Ktools, there is no directions of HOW to use them and I do not know how to use them! They only make this more stessful for me.

Edited by Andreasgamming
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https://forums.kleientertainment.com/forums/topic/87400-making-a-custom-helmet/
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Rather than build a spriter file from scratch, its considerably easier to decompile an existing helmet, change the name for the build/bank and edit the pngs. Afterwards recompile it using the autocompiler.

If you are not familiar with KTools yet I suggest you look into it

Tutorial I found on the wiki

If you need help with coding the helmet.lua file they are not really any different from armor.lua files just using the hat slot instead of the body slot, I can provide assistance if needed.

Cheers

Iron_Hunter

Similarly to what I said above, you can tailor the decompiled spriter file to fit your character's head, this can be done by tweaking the pivot_y to make it higher or lower on the characters head.

Attached below is example, you can edit the spriter file either manually in spriter or through a text editor.

You'll have to do trial and error tests to make sure it fits your character in game.

Cheers,

Iron_Hunter

voltahelm.zip

Heh why decompile something that already exists? I mean its easier to use the file below as it works for both ds and dst just need some code updating and its flexible in terms of making it fit your specific character.

Heh sometimes I feel like I should get paid to find files and info but eh this stuff is done in free time.

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