Jump to content

Do you prefer the new job system or the old?


Recommended Posts

After all that testing:
ONI is much harder now. Germs / temps / food. When i have to be fair, i would say the occupational upgrade made it better then before.
Changed gameplay a lot.
Dupes complaining about limited exousage, but that makes use of medbay and medcare a must, not the worst.
Dupes have to shut up and stop complaining!
They are testsubjects, nothing else!
 

joshua.gif

5 hours ago, PhailRaptor said:

I can only assume that I'm misinterpreting what you're trying to say, because it sounds like you only see a small window of time between "cycle 2" and having a Plastic Factory up and running in order to install Tubes.

Yes of course, I was saying that the first 2 cycle of a colony runs smoother with the job system compared to before but not so much after that.

 

Just now, Roxanne4018 said:

Yes of course, I was saying that the first 2 cycle of a colony runs smoother with the job system compared to before but not so much after that.

My english is to basic, to understand that, sry.

Not sure if someone mentioned it but what if duplicants could upgrade their skills but only the skills that mattered to their job? That way if someone wants duplicants to gain X skill they would set his job accordingly. 

That would still allow for some progression and players would need to employ a certain level of strategy in order to achieve whay they want.

12 hours ago, Roxanne4018 said:

Yes of course, I was saying that the first 2 cycle of a colony runs smoother with the job system compared to before but not so much after that.

 

image.thumb.png.ada0a250117f97f25629e703295b1845.png

This is what they meant, knowing to do this made getting it set up almost easy

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...