Jump to content

Nuclear energy (biome, construction, mechanics).


Recommended Posts

Radiation / Nuclear energy

Biome:

A new biome is composed of brown on the fuel (e.g., uranium),

In a small amount cleanly peeled fuel cell and secondary minerals, the irradiated radiation. In the biome has a background (about 50 x-rays).

In the biome, the plants grow and animals live, which are necessary for the continuation of production and the work of the radioactive material.

Construction:

1) the Special blocks, pipes, doors, which will be constructed from the transformed metal and do not miss the radiation. For the future it should be noted that the blocks and doors must be able to withstand an exposure of about 300 x-rays per hour, if this level increases, then they start to miss the radiation in the environment.

2) the Nuclear reactor building that highlights energy with a capacity of about 2000 Watts (this parameter can be modified at the discretion of the developers) absorbs water and enriched in the fuel cell, which selects the облученную water and waste oil fuel, as well as a large amount of heat.

3) Cleaner – cleans untreated fuel and product tested on the fuel. Pelé fuel allocates the radiation in the environment of about 2 x-rays with the continued increase of the background (it is useful to specify that the maximum allowed background option in the game is 500 x-rays this option, you can also change according to the developers).

4) a Refinery, enriched purified product fuel a fuel cell uses two units of the consumption and the production of a unit of fuel. Produces heat and radiation, equal to 5 x-rays.

5) the air Purifier – purifies the air of the radiation. Works on the same principle as an air freshener: use the minerals and manufactures of minerals formed. Will be useful in places where the background radiation is not high and in time, for example, in the Refinery room.

Flora and fauna:

In the biome live two species of plants and animals. The plants should be grown like farm animals. All organizations need a radiation in the environment from approximately 10 to 30 x-rays. The plants also need irrigation exposed to water (reactor, which speeds up the process of culture)

Plants:

The plant 1 will be grown in and produce seeds that will be used in the drug that cures radiation sickness.

The plant 2 plants will produce the fibres, which will be used for the manufacture of costumes to improve the protection of the duplicates of radiation (will talk more about this below)

Pets:

Is a pet which works on the principle of the Hatch to absorb the waste of the fuel cell irradiated and minerals and produce неочищенное fuel.

Costumes:

It is assumed the addition of two types of costumes:

Costume 1 this superior scuba that is produced from metal. Protect duplicates of about 45%

Costume 2 this is a suit, also stitched from fibres obtained from plants living in the radiation environment. Protect duplicates of 45%.

In general, the protection against radiation of duplicates would be 90%, it is done to add in the game of interest associated with the radiation sickness, as when 100% of protection could be removed.

The action of protection – full protection to duplicate 90% of the radiation in the fundamental conditions of 100 x-rays it will receive doses of radiation equal to 10 x-rays every 2 minutes.

Disease radiation:

Occurs in duplicates during irradiation. The maximum radiation dose 100 after which the duplicate dies.

1) the radiation Dose from 0 to 10 mass spectrometry is a dangerous dose and fades with time if the duplicate does not attend to the area with a background.

2) the Dose of 10 to 30 x - ray- causes a progressive decline in immunity (it is useful to specify that the immunity and the dose of radiation interrelated: the less the immune system, it is faster to receive a dose of radiation is a duplicate, and the higher the irradiation dose, the more rapid will be the fall of immunity). May cause mutations if maintained for a long period of time (for example, 10 cycles) – the duplicate may obtain an increase or decrease in a random characteristics or the acquisition of various qualities (it is also possible to introduce such a device as insensitive to radiation). Duplicate turns on (the highest dose of radiation, the more intense glow). Heal without special drugs and the absence of irradiation.

3) the Dose of 30 to 90 x – ray- causes vomiting, change in the appearance (loss of hair if they are available) a strong decrease of the immunity, an intense shine. Heal a long and medicines, created from seeds of plants that grow in radiative biome.

4) the radiation Dose is 90 to 100 of the spectrometry do not heal and result in the death of the duplicated object.

Mechanisms of operation of the reactor:

The nuclear reactor during use emits large amounts of heat, which hurts. In the event of damage to a reactor begins to secrete in the radiation environment (1 x 1% of construction). Full rupture in the reactor, it puts the value into the environment of a dose equal to 150 x-rays and fuel cell, which will gradually increase from the bottom (maximum of 500 x-rays) and if it is not to prevent that, as has been said previously, the blocks begin to fail radiation therapy at the base.

The trick: the mechanical robots of the reactor should be such that the cooling water is insufficient to pass cooling. If the player is simply bound to the tubes with water in the reactor, it will break as soon as you put on. If bring special tubes and connect to it, stabilizing water pressure, the reactor decompose slowly, but will still fail. Therefore, the player must immediately take care of cooling the environment around the reactor, and water (for example, investment in the biome, the cooling of the air, Wheezewort).

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...